Ultimate Pooling Scripting Reference
UltimatePoolspawn Method |

Name | Description | |
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spawn(String) |
Spawn an instance of a prefab with the specified name.
The prefab name is the same name used when creating the pool, or if no name is used then the name of the prefab supplied is substituted.
This method will only succeed if the pool has been created before hand.
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spawn(Component) |
Spawn an instance of the specified component prefab from the appropriate pool.
If no pool exists, then one is automatically created for the prefab type.
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spawnT(Component) |
Spawn an instance of the specified component prefab from the appropriate pool.
If no pool exists, then one is automatically created for the prefab type.
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spawn(GameObject) |
Spawn an instance of the specified prefab from the appropriate pool.
If no pool exists, then one is automatically created for the prefab type.
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spawn(String, Vector3, Quaternion) |
Spawn an instance of a prefab with the specified name.
This method will only succeed if the pool has been created before hand.
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spawn(Component, Vector3, Quaternion) |
Spawn an instance of the specified component prefab from the appropriate pool.
If no pool exists, then one is automatically created for the component prefab type.
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spawnT(Component, Vector3, Quaternion) |
Spawn an instance of the specified component prefab from the appropriate pool.
If no pools exists, then one is automatically created for the component prefab type.
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spawn(GameObject, Vector3, Quaternion) |
Spawn an instance of the specified prefab from the appropriate pool.
If no pool exists, then one is automatically created for the prefab type.
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