Ultimate Pooling Scripting Reference
UltimatePoolbatchSpawn Method (Component, Int32) |
Spawn a number of instances of the specified component prefab from the appropriate pool.
If no pool exists, then one is automatically created for the prefab type.
Batch spawning is quicker than multiple calls to spawn(Component) because the pool is cached on the first spawn.
Namespace: UltimatePooling
Assembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
public static IEnumerable<Object> batchSpawn( Component prefab, int amount )
UltimatePooling.UltimatePool.batchSpawn = function(prefab, amount);
Parameters
- prefab
- Type: Component
The component prefab to spawn from - amount
- Type: SystemInt32
The amount of instances to create from this prefab
Return Value
Type: IEnumerableObjectAn enumeration of the spawned instances
See Also