Ultimate Pooling Scripting Reference
| ResourcesPoolGroup Class |
Represents a pool group that manages a prefab object located within the resources folder.
Inheritance HierarchySystemObject Object
Component
Behaviour
MonoBehaviour
UltimatePoolingPoolGroup
UltimatePoolingGenericPoolGroup
UltimatePoolingResourcesPoolGroup
Component
Behaviour
MonoBehaviour
UltimatePoolingPoolGroup
UltimatePoolingGenericPoolGroup
UltimatePoolingResourcesPoolGroup
Namespace: UltimatePooling
Assembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntaxpublic class ResourcesPoolGroup : GenericPoolGroup
UltimatePooling.ResourcesPoolGroup = function(); Type.createClass( 'UltimatePooling.ResourcesPoolGroup', UltimatePooling.GenericPoolGroup);
The ResourcesPoolGroup type exposes the following members.
Constructors| Name | Description | |
|---|---|---|
![]() | ResourcesPoolGroup | Initializes a new instance of the ResourcesPoolGroup class |
Methods| Name | Description | |
|---|---|---|
![]() | Start |
Called by Unity when the pool is created.
(Overrides PoolGroupStart.) |
Fields| Name | Description | |
|---|---|---|
![]() | prefabName |
The name of the prefab to load from the resources folder.
|
Properties| Name | Description | |
|---|---|---|
![]() | Prefab |
We need to modify the way that the prefab is retrieved.
(Overrides GenericPoolGroupPrefab.) |
See Also


