UltimatePool.batchSpawn Method (Component, Object[], Int32)

Ultimate Pooling

UltimatePoolbatchSpawn Method (Component, Object, Int32)
Spawn a number of instances of the specified prefab and place the results in the specified array. This overload allows the user to manager the array where the objects will be spawned to avoid garbage generation. If no pool exists, then one is automatically created for the prefab type. Batch spawning is quicker than multiple calls to spawn(Component) because the pool is cached on the first spawn. If amount is specified then the value should be less than or equal to the length of the array otherwise an out of bounds exception may occur.

Namespace: UltimatePooling
Assembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
public static void batchSpawn(
	Component prefab,
	Object[] objects,
	int amount = -1
)
UltimatePooling.UltimatePool.batchSpawn = function(prefab, objects, amount);

Parameters

prefab
Type: Component
The prefab to spawn from
objects
Type: Object
The array to store the spawned objects in
amount (Optional)
Type: SystemInt32
The amount of objects to spawn. If the value is set to -1 then the array is filled
See Also