Ultimate Pooling Scripting Reference
UltimatePooldespawnAll Method (GameObject, Single) |
Calls all spawned instances of the specified prefab back to their pool.
This method allows you to pass a prefab such as a 'Bullet' which will subsequently cause all 'Bullet' instances to be despawned.
Namespace: UltimatePooling
Assembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0

public static void despawnAll( GameObject prefab, float time )
UltimatePooling.UltimatePool.despawnAll = function(prefab, time);
Parameters
- prefab
- Type: GameObject
The prefab to despawn all instances of - time
- Type: SystemSingle
The amount of time to wait before despawning
