Photon Unity Networking 2
2.12
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Photon.Pun.UtilityScripts Namespace Reference
Classes | |
class | ButtonInsideScrollList |
Button inside scroll list will stop scrolling ability of scrollRect container, so that when pressing down on a button and draggin up and down will not affect scrolling. this doesn't do anything if no scrollRect component found in Parent Hierarchy. More... | |
class | CellTree |
Represents the tree accessible from its root node. More... | |
class | CellTreeNode |
Represents a single node of the tree. More... | |
class | ConnectAndJoinRandom |
Simple component to call ConnectUsingSettings and to get into a PUN room easily. More... | |
class | CountdownTimer |
This is a basic CountdownTimer. In order to start the timer, the MasterClient can add a certain entry to the Custom Room Properties, which contains the property's name 'StartTime' and the actual start time describing the moment, the timer has been started. To have a synchronized timer, the best practice is to use PhotonNetwork.Time. In order to subscribe to the CountdownTimerHasExpired event you can call CountdownTimer.OnCountdownTimerHasExpired += OnCountdownTimerIsExpired; from Unity's OnEnable function for example. For unsubscribing simply call CountdownTimer.OnCountdownTimerHasExpired -= OnCountdownTimerIsExpired;. You can do this from Unity's OnDisable function for example. More... | |
class | CullArea |
Represents the cull area used for network culling. More... | |
class | CullingHandler |
Handles the network culling. More... | |
class | EventSystemSpawner |
Event system spawner. Will add an EventSystem GameObject with an EventSystem component and a StandaloneInputModule component Use this in additive scene loading context where you would otherwise get a "Multiple eventsystem in scene... this is not supported" error from Unity More... | |
class | GraphicToggleIsOnTransition |
Use this on toggles texts to have some color transition on the text depending on the isOn State. More... | |
interface | IPunTurnManagerCallbacks |
class | MoveByKeys |
Very basic component to move a GameObject by WASD and Space. More... | |
class | OnClickDestroy |
Destroys the networked GameObject either by PhotonNetwork.Destroy or by sending an RPC which calls Object.Destroy(). More... | |
class | OnClickInstantiate |
Instantiates a networked GameObject on click. More... | |
class | OnClickRpc |
This component will instantiate a network GameObject when in a room and the user click on that component's GameObject. Uses PhysicsRaycaster for positioning. More... | |
class | OnEscapeQuit |
This component will quit the application when escape key is pressed More... | |
class | OnJoinedInstantiate |
This component will instantiate a network GameObject when a room is joined More... | |
class | OnPointerOverTooltip |
Set focus to a given photonView when pointed is over More... | |
class | OnStartDelete |
This component will destroy the GameObject it is attached to (in Start()). More... | |
class | PhotonLagSimulationGui |
This MonoBehaviour is a basic GUI for the Photon client's network-simulation feature. It can modify lag (fixed delay), jitter (random lag) and packet loss. More... | |
class | PhotonStatsGui |
Basic GUI to show traffic and health statistics of the connection to Photon, toggled by shift+tab. More... | |
class | PlayerNumbering |
Implements consistent numbering in a room/game with help of room properties. Access them by Player.GetPlayerNumber() extension. More... | |
class | PlayerNumberingExtensions |
Extension used for PlayerRoomIndexing and Player class. More... | |
class | PointedAtGameObjectInfo |
Display ViewId, OwnerActorNr, IsCeneView and IsMine when clicked. More... | |
class | PunPlayerScores |
Scoring system for PhotonPlayer More... | |
class | PunTeams |
Implements teams in a room/game with help of player properties. Access them by Player.GetTeam extension. More... | |
class | PunTurnManager |
Pun turnBased Game manager. Provides an Interface (IPunTurnManagerCallbacks) for the typical turn flow and logic, between players Provides Extensions for Player, Room and RoomInfo to feature dedicated api for TurnBased Needs More... | |
class | ScoreExtensions |
class | SmoothSyncMovement |
Smoothed out movement for network gameobjects More... | |
class | StatesGui |
Output detailed information about Pun Current states, using the old Unity UI framework. More... | |
class | TabViewManager |
Tab view manager. Handles Tab views activation and deactivation, and provides a Unity Event Callback when a tab was selected. More... | |
class | TeamExtensions |
Extension used for PunTeams and Player class. Wraps access to the player's custom property. More... | |
class | TextButtonTransition |
Use this on Button texts to have some color transition on the text as well without corrupting button's behaviour. More... | |
class | TextToggleIsOnTransition |
Use this on toggles texts to have some color transition on the text depending on the isOn State. More... | |
class | TurnExtensions |