Photon Unity Networking 2
2.12
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Wraps up codes for parameters (in operations and events) used internally in Photon Chat. You don't have to use them directly usually. More...
Public Attributes | |
const byte | Channels = 0 |
(0) Array of chat channels. More... | |
const byte | Channel = 1 |
(1) Name of a single chat channel. More... | |
const byte | Messages = 2 |
(2) Array of chat messages. More... | |
const byte | Message = 3 |
(3) A single chat message. More... | |
const byte | Senders = 4 |
(4) Array of names of the users who sent the array of chat messages. More... | |
const byte | Sender = 5 |
(5) Name of a the user who sent a chat message. More... | |
const byte | ChannelUserCount = 6 |
(6) Not used. More... | |
const byte | UserId = 225 |
(225) Name of user to send a (private) message to. More... | |
const byte | MsgId = 8 |
(8) Id of a message. More... | |
const byte | MsgIds = 9 |
(9) Not used. More... | |
const byte | Secret = 221 |
(221) Secret token to identify an authorized user. More... | |
const byte | SubscribeResults = 15 |
(15) Subscribe operation result parameter. A bool[] with result per channel. More... | |
const byte | Status = 10 |
(10) Status More... | |
const byte | Friends = 11 |
(11) Friends More... | |
const byte | SkipMessage = 12 |
(12) SkipMessage is used in SetOnlineStatus and if true, the message is not being broadcast. More... | |
const byte | HistoryLength = 14 |
(14) Number of message to fetch from history. 0: no history. 1 and higher: number of messages in history. -1: all history. More... | |
const byte | WebFlags = 21 |
(21) WebFlags object for changing behaviour of webhooks from client. More... | |
const byte | Properties = 22 |
(22) Properties of channel or user. More... | |
const byte | ChannelSubscribers = 23 |
(23) Array of UserIds of users already subscribed to a channel. More... | |
Detailed Description
Wraps up codes for parameters (in operations and events) used internally in Photon Chat. You don't have to use them directly usually.
Member Data Documentation
const byte Channel = 1 |
(1) Name of a single chat channel.
const byte Channels = 0 |
(0) Array of chat channels.
const byte ChannelSubscribers = 23 |
(23) Array of UserIds of users already subscribed to a channel.
Used in Subscribe event when PublishSubscribers is enabled. Does not include local user who just subscribed. Maximum length is (ChatChannel.MaxSubscribers - 1).
const byte ChannelUserCount = 6 |
(6) Not used.
const byte Friends = 11 |
(11) Friends
const byte HistoryLength = 14 |
(14) Number of message to fetch from history. 0: no history. 1 and higher: number of messages in history. -1: all history.
const byte Message = 3 |
(3) A single chat message.
const byte Messages = 2 |
(2) Array of chat messages.
const byte MsgId = 8 |
(8) Id of a message.
const byte MsgIds = 9 |
(9) Not used.
const byte Properties = 22 |
(22) Properties of channel or user.
In event ChatEventCode.Subscribe it's always channel properties.
const byte Secret = 221 |
(221) Secret token to identify an authorized user.
The code is used in LoadBalancing and copied over here.
const byte Sender = 5 |
(5) Name of a the user who sent a chat message.
const byte Senders = 4 |
(4) Array of names of the users who sent the array of chat messages.
const byte SkipMessage = 12 |
(12) SkipMessage is used in SetOnlineStatus and if true, the message is not being broadcast.
const byte Status = 10 |
(10) Status
const byte SubscribeResults = 15 |
(15) Subscribe operation result parameter. A bool[] with result per channel.
const byte UserId = 225 |
(225) Name of user to send a (private) message to.
The code is used in LoadBalancing and copied over here.
const byte WebFlags = 21 |
(21) WebFlags object for changing behaviour of webhooks from client.