A simplified room with just the info required to list and join, used for the room listing in the lobby. The properties are not settable (IsOpen, MaxPlayers, etc).
More...
Inherited by Room.
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override bool | Equals (object other) |
| Makes RoomInfo comparable (by name). More...
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override int | GetHashCode () |
| Accompanies Equals, using the name's HashCode as return. More...
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override string | ToString () |
| Returns most interesting room values as string. More...
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string | ToStringFull () |
| Returns most interesting room values as string, including custom properties. More...
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bool | RemovedFromList |
| Used in lobby, to mark rooms that are no longer listed (for being full, closed or hidden). More...
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int | masterClientId |
| Backing field for master client id (actorNumber). defined by server in room props and ev leave. More...
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Hashtable | CustomProperties [get] |
| Read-only "cache" of custom properties of a room. Set via Room.SetCustomProperties (not available for RoomInfo class!). More...
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string | Name [get] |
| The name of a room. Unique identifier for a room/match (per AppId + game-Version). More...
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int | PlayerCount [get] |
| Count of players currently in room. This property is overwritten by the Room class (used when you're in a Room). More...
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byte | MaxPlayers [get] |
| The limit of players for this room. This property is shown in lobby, too. If the room is full (players count == maxplayers), joining this room will fail. More...
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bool | IsOpen [get] |
| Defines if the room can be joined. This does not affect listing in a lobby but joining the room will fail if not open. If not open, the room is excluded from random matchmaking. Due to racing conditions, found matches might become closed even while you join them. Simply re-connect to master and find another. Use property "IsVisible" to not list the room. More...
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bool | IsVisible [get] |
| Defines if the room is listed in its lobby. Rooms can be created invisible, or changed to invisible. To change if a room can be joined, use property: open. More...
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A simplified room with just the info required to list and join, used for the room listing in the lobby. The properties are not settable (IsOpen, MaxPlayers, etc).
This class resembles info about available rooms, as sent by the Master server's lobby. Consider all values as readonly. None are synced (only updated by events by server).
override bool Equals |
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object |
other | ) |
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override int GetHashCode |
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Accompanies Equals, using the name's HashCode as return.
- Returns
override string ToString |
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Returns most interesting room values as string.
- Returns
- Summary of this RoomInfo instance.
Returns most interesting room values as string, including custom properties.
- Returns
- Summary of this RoomInfo instance.
Backing field for property. False unless the GameProperty is set to true (else it's not sent).
Backing field for property.
Backing field for property.
Backing field for property.
Backing field for property.
Backing field for master client id (actorNumber). defined by server in room props and ev leave.
Backing field for property.
Backing field for property.
Backing field for property.
string [] propertiesListedInLobby |
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Backing field for property.
Used in lobby, to mark rooms that are no longer listed (for being full, closed or hidden).
Hashtable CustomProperties |
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get |
Defines if the room can be joined. This does not affect listing in a lobby but joining the room will fail if not open. If not open, the room is excluded from random matchmaking. Due to racing conditions, found matches might become closed even while you join them. Simply re-connect to master and find another. Use property "IsVisible" to not list the room.
As part of RoomInfo this can't be set. As part of a Room (which the player joined), the setter will update the server and all clients.
Defines if the room is listed in its lobby. Rooms can be created invisible, or changed to invisible. To change if a room can be joined, use property: open.
As part of RoomInfo this can't be set. As part of a Room (which the player joined), the setter will update the server and all clients.
The limit of players for this room. This property is shown in lobby, too. If the room is full (players count == maxplayers), joining this room will fail.
As part of RoomInfo this can't be set. As part of a Room (which the player joined), the setter will update the server and all clients.
The name of a room. Unique identifier for a room/match (per AppId + game-Version).
Count of players currently in room. This property is overwritten by the Room class (used when you're in a Room).