Photon Unity Networking 2
2.12
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Class for constants. Codes for parameters of Operations and Events. More...
Public Attributes | |
const byte | SuppressRoomEvents = 237 |
(237) A bool parameter for creating games. If set to true, no room events are sent to the clients on join and leave. Default: false (and not sent). More... | |
const byte | EmptyRoomTTL = 236 |
(236) Time To Live (TTL) for a room when the last player leaves. Keeps room in memory for case a player re-joins soon. In milliseconds. More... | |
const byte | PlayerTTL = 235 |
(235) Time To Live (TTL) for an 'actor' in a room. If a client disconnects, this actor is inactive first and removed after this timeout. In milliseconds. More... | |
const byte | EventForward = 234 |
(234) Optional parameter of OpRaiseEvent and OpSetCustomProperties to forward the event/operation to a web-service. More... | |
const byte | IsComingBack = (byte)233 |
(233) Optional parameter of OpLeave in async games. If false, the player does abandons the game (forever). By default players become inactive and can re-join. More... | |
const byte | IsInactive = (byte)233 |
(233) Used in EvLeave to describe if a user is inactive (and might come back) or not. In rooms with PlayerTTL, becoming inactive is the default case. More... | |
const byte | CheckUserOnJoin = (byte)232 |
(232) Used when creating rooms to define if any userid can join the room only once. More... | |
const byte | ExpectedValues = (byte)231 |
(231) Code for "Check And Swap" (CAS) when changing properties. More... | |
const byte | Address = 230 |
(230) Address of a (game) server to use. More... | |
const byte | PeerCount = 229 |
(229) Count of players in this application in a rooms (used in stats event) More... | |
const byte | GameCount = 228 |
(228) Count of games in this application (used in stats event) More... | |
const byte | MasterPeerCount = 227 |
(227) Count of players on the master server (in this app, looking for rooms) More... | |
const byte | UserId = 225 |
(225) User's ID More... | |
const byte | ApplicationId = 224 |
(224) Your application's ID: a name on your own Photon or a GUID on the Photon Cloud More... | |
const byte | Position = 223 |
(223) Not used currently (as "Position"). If you get queued before connect, this is your position More... | |
const byte | MatchMakingType = 223 |
(223) Modifies the matchmaking algorithm used for OpJoinRandom. Allowed parameter values are defined in enum MatchmakingMode. More... | |
const byte | GameList = 222 |
(222) List of RoomInfos about open / listed rooms More... | |
const byte | Secret = 221 |
(221) Internally used to establish encryption More... | |
const byte | AppVersion = 220 |
(220) Version of your application More... | |
const byte | AzureNodeInfo = 210 |
(210) Internally used in case of hosting by Azure More... | |
const byte | AzureLocalNodeId = 209 |
(209) Internally used in case of hosting by Azure More... | |
const byte | AzureMasterNodeId = 208 |
(208) Internally used in case of hosting by Azure More... | |
const byte | RoomName = (byte)255 |
(255) Code for the gameId/roomName (a unique name per room). Used in OpJoin and similar. More... | |
const byte | Broadcast = (byte)250 |
(250) Code for broadcast parameter of OpSetProperties method. More... | |
const byte | ActorList = (byte)252 |
(252) Code for list of players in a room. Currently not used. More... | |
const byte | ActorNr = (byte)254 |
(254) Code of the Actor of an operation. Used for property get and set. More... | |
const byte | PlayerProperties = (byte)249 |
(249) Code for property set (Hashtable). More... | |
const byte | CustomEventContent = (byte)245 |
(245) Code of data/custom content of an event. Used in OpRaiseEvent. More... | |
const byte | Data = (byte)245 |
(245) Code of data of an event. Used in OpRaiseEvent. More... | |
const byte | Code = (byte)244 |
(244) Code used when sending some code-related parameter, like OpRaiseEvent's event-code. More... | |
const byte | GameProperties = (byte)248 |
(248) Code for property set (Hashtable). More... | |
const byte | Properties = (byte)251 |
(251) Code for property-set (Hashtable). This key is used when sending only one set of properties. If either ActorProperties or GameProperties are used (or both), check those keys. More... | |
const byte | TargetActorNr = (byte)253 |
(253) Code of the target Actor of an operation. Used for property set. Is 0 for game More... | |
const byte | ReceiverGroup = (byte)246 |
(246) Code to select the receivers of events (used in Lite, Operation RaiseEvent). More... | |
const byte | Cache = (byte)247 |
(247) Code for caching events while raising them. More... | |
const byte | CleanupCacheOnLeave = (byte)241 |
(241) Bool parameter of CreateGame Operation. If true, server cleans up roomcache of leaving players (their cached events get removed). More... | |
const byte | Group = 240 |
(240) Code for "group" operation-parameter (as used in Op RaiseEvent). More... | |
const byte | Remove = 239 |
(239) The "Remove" operation-parameter can be used to remove something from a list. E.g. remove groups from player's interest groups. More... | |
const byte | PublishUserId = 239 |
(239) Used in Op Join to define if UserIds of the players are broadcast in the room. Useful for FindFriends and reserving slots for expected users. More... | |
const byte | Add = 238 |
(238) The "Add" operation-parameter can be used to add something to some list or set. E.g. add groups to player's interest groups. More... | |
const byte | Info = 218 |
(218) Content for EventCode.ErrorInfo and internal debug operations. More... | |
const byte | ClientAuthenticationType = 217 |
(217) This key's (byte) value defines the target custom authentication type/service the client connects with. Used in OpAuthenticate More... | |
const byte | ClientAuthenticationParams = 216 |
(216) This key's (string) value provides parameters sent to the custom authentication type/service the client connects with. Used in OpAuthenticate More... | |
const byte | JoinMode = 215 |
(215) Makes the server create a room if it doesn't exist. OpJoin uses this to always enter a room, unless it exists and is full/closed. More... | |
const byte | ClientAuthenticationData = 214 |
(214) This key's (string or byte[]) value provides parameters sent to the custom authentication service setup in Photon Dashboard. Used in OpAuthenticate More... | |
const byte | MasterClientId = (byte)203 |
(203) Code for MasterClientId, which is synced by server. When sent as op-parameter this is code 203. More... | |
const byte | FindFriendsRequestList = (byte)1 |
(1) Used in Op FindFriends request. Value must be string[] of friends to look up. More... | |
const byte | FindFriendsResponseOnlineList = (byte)1 |
(1) Used in Op FindFriends response. Contains bool[] list of online states (false if not online). More... | |
const byte | FindFriendsResponseRoomIdList = (byte)2 |
(2) Used in Op FindFriends response. Contains string[] of room names ("" where not known or no room joined). More... | |
const byte | LobbyName = (byte)213 |
(213) Used in matchmaking-related methods and when creating a room to name a lobby (to join or to attach a room to). More... | |
const byte | LobbyType = (byte)212 |
(212) Used in matchmaking-related methods and when creating a room to define the type of a lobby. Combined with the lobby name this identifies the lobby. More... | |
const byte | LobbyStats = (byte)211 |
(211) This (optional) parameter can be sent in Op Authenticate to turn on Lobby Stats (info about lobby names and their user- and game-counts). See: PhotonNetwork.Lobbies More... | |
const byte | Region = (byte)210 |
(210) Used for region values in OpAuth and OpGetRegions. More... | |
const byte | UriPath = 209 |
(209) Path of the WebRPC that got called. Also known as "WebRpc Name". Type: string. More... | |
const byte | WebRpcParameters = 208 |
(208) Parameters for a WebRPC as: Dictionary<string, object>. This will get serialized to JSon. More... | |
const byte | WebRpcReturnCode = 207 |
(207) ReturnCode for the WebRPC, as sent by the web service (not by Photon, which uses ErrorCode). Type: byte. More... | |
const byte | WebRpcReturnMessage = 206 |
(206) Message returned by WebRPC server. Analog to Photon's debug message. Type: string. More... | |
const byte | CacheSliceIndex = 205 |
(205) Used to define a "slice" for cached events. Slices can easily be removed from cache. Type: int. More... | |
const byte | Plugins = 204 |
(204) Informs the server of the expected plugin setup. More... | |
const byte | NickName = 202 |
(202) Used by the server in Operation Responses, when it sends the nickname of the client (the user's nickname). More... | |
const byte | PluginName = 201 |
(201) Informs user about name of plugin load to game More... | |
const byte | PluginVersion = 200 |
(200) Informs user about version of plugin load to game More... | |
const byte | ExpectedProtocol = 195 |
(195) Protocol which will be used by client to connect master/game servers. Used for nameserver. More... | |
const byte | CustomInitData = 194 |
(194) Set of custom parameters which are sent in auth request. More... | |
const byte | EncryptionMode = 193 |
(193) How are we going to encrypt data. More... | |
const byte | EncryptionData = 192 |
(192) Parameter of Authentication, which contains encryption keys (depends on AuthMode and EncryptionMode). More... | |
const byte | RoomOptionFlags = 191 |
(191) An int parameter summarizing several boolean room-options with bit-flags. More... | |
Detailed Description
Class for constants. Codes for parameters of Operations and Events.
Pun uses these constants internally.
Member Data Documentation
const byte ActorList = (byte)252 |
(252) Code for list of players in a room. Currently not used.
const byte ActorNr = (byte)254 |
(254) Code of the Actor of an operation. Used for property get and set.
const byte Add = 238 |
(238) The "Add" operation-parameter can be used to add something to some list or set. E.g. add groups to player's interest groups.
const byte Address = 230 |
(230) Address of a (game) server to use.
const byte ApplicationId = 224 |
const byte AppVersion = 220 |
(220) Version of your application
const byte AzureLocalNodeId = 209 |
(209) Internally used in case of hosting by Azure
const byte AzureMasterNodeId = 208 |
(208) Internally used in case of hosting by Azure
const byte AzureNodeInfo = 210 |
(210) Internally used in case of hosting by Azure
const byte Broadcast = (byte)250 |
(250) Code for broadcast parameter of OpSetProperties method.
const byte Cache = (byte)247 |
(247) Code for caching events while raising them.
const byte CacheSliceIndex = 205 |
(205) Used to define a "slice" for cached events. Slices can easily be removed from cache. Type: int.
const byte CheckUserOnJoin = (byte)232 |
(232) Used when creating rooms to define if any userid can join the room only once.
const byte CleanupCacheOnLeave = (byte)241 |
(241) Bool parameter of CreateGame Operation. If true, server cleans up roomcache of leaving players (their cached events get removed).
const byte ClientAuthenticationData = 214 |
(214) This key's (string or byte[]) value provides parameters sent to the custom authentication service setup in Photon Dashboard. Used in OpAuthenticate
const byte ClientAuthenticationParams = 216 |
(216) This key's (string) value provides parameters sent to the custom authentication type/service the client connects with. Used in OpAuthenticate
const byte ClientAuthenticationType = 217 |
(217) This key's (byte) value defines the target custom authentication type/service the client connects with. Used in OpAuthenticate
const byte Code = (byte)244 |
(244) Code used when sending some code-related parameter, like OpRaiseEvent's event-code.
This is not the same as the Operation's code, which is no longer sent as part of the parameter Dictionary in Photon 3.
const byte CustomEventContent = (byte)245 |
(245) Code of data/custom content of an event. Used in OpRaiseEvent.
const byte CustomInitData = 194 |
(194) Set of custom parameters which are sent in auth request.
const byte Data = (byte)245 |
(245) Code of data of an event. Used in OpRaiseEvent.
const byte EmptyRoomTTL = 236 |
(236) Time To Live (TTL) for a room when the last player leaves. Keeps room in memory for case a player re-joins soon. In milliseconds.
const byte EncryptionData = 192 |
(192) Parameter of Authentication, which contains encryption keys (depends on AuthMode and EncryptionMode).
const byte EncryptionMode = 193 |
(193) How are we going to encrypt data.
const byte EventForward = 234 |
(234) Optional parameter of OpRaiseEvent and OpSetCustomProperties to forward the event/operation to a web-service.
const byte ExpectedProtocol = 195 |
(195) Protocol which will be used by client to connect master/game servers. Used for nameserver.
const byte ExpectedValues = (byte)231 |
(231) Code for "Check And Swap" (CAS) when changing properties.
const byte FindFriendsRequestList = (byte)1 |
(1) Used in Op FindFriends request. Value must be string[] of friends to look up.
const byte FindFriendsResponseOnlineList = (byte)1 |
(1) Used in Op FindFriends response. Contains bool[] list of online states (false if not online).
const byte FindFriendsResponseRoomIdList = (byte)2 |
(2) Used in Op FindFriends response. Contains string[] of room names ("" where not known or no room joined).
const byte GameCount = 228 |
(228) Count of games in this application (used in stats event)
const byte GameList = 222 |
(222) List of RoomInfos about open / listed rooms
const byte GameProperties = (byte)248 |
(248) Code for property set (Hashtable).
const byte Group = 240 |
(240) Code for "group" operation-parameter (as used in Op RaiseEvent).
const byte Info = 218 |
(218) Content for EventCode.ErrorInfo and internal debug operations.
const byte IsComingBack = (byte)233 |
(233) Optional parameter of OpLeave in async games. If false, the player does abandons the game (forever). By default players become inactive and can re-join.
const byte IsInactive = (byte)233 |
(233) Used in EvLeave to describe if a user is inactive (and might come back) or not. In rooms with PlayerTTL, becoming inactive is the default case.
const byte JoinMode = 215 |
(215) Makes the server create a room if it doesn't exist. OpJoin uses this to always enter a room, unless it exists and is full/closed.
(215) The JoinMode enum defines which variant of joining a room will be executed: Join only if available, create if not exists or re-join.
Replaces CreateIfNotExists which was only a bool-value.
const byte LobbyName = (byte)213 |
(213) Used in matchmaking-related methods and when creating a room to name a lobby (to join or to attach a room to).
const byte LobbyStats = (byte)211 |
(211) This (optional) parameter can be sent in Op Authenticate to turn on Lobby Stats (info about lobby names and their user- and game-counts). See: PhotonNetwork.Lobbies
const byte LobbyType = (byte)212 |
(212) Used in matchmaking-related methods and when creating a room to define the type of a lobby. Combined with the lobby name this identifies the lobby.
const byte MasterClientId = (byte)203 |
(203) Code for MasterClientId, which is synced by server. When sent as op-parameter this is code 203.
Tightly related to GamePropertyKey.MasterClientId.
const byte MasterPeerCount = 227 |
(227) Count of players on the master server (in this app, looking for rooms)
const byte MatchMakingType = 223 |
(223) Modifies the matchmaking algorithm used for OpJoinRandom. Allowed parameter values are defined in enum MatchmakingMode.
const byte NickName = 202 |
(202) Used by the server in Operation Responses, when it sends the nickname of the client (the user's nickname).
const byte PeerCount = 229 |
(229) Count of players in this application in a rooms (used in stats event)
const byte PlayerProperties = (byte)249 |
(249) Code for property set (Hashtable).
const byte PlayerTTL = 235 |
(235) Time To Live (TTL) for an 'actor' in a room. If a client disconnects, this actor is inactive first and removed after this timeout. In milliseconds.
const byte PluginName = 201 |
(201) Informs user about name of plugin load to game
const byte Plugins = 204 |
(204) Informs the server of the expected plugin setup.
The operation will fail in case of a plugin mismatch returning error code PluginMismatch 32751(0x7FFF - 16). Setting string[]{} means the client expects no plugin to be setup. Note: for backwards compatibility null omits any check.
const byte PluginVersion = 200 |
(200) Informs user about version of plugin load to game
const byte Position = 223 |
(223) Not used currently (as "Position"). If you get queued before connect, this is your position
const byte Properties = (byte)251 |
(251) Code for property-set (Hashtable). This key is used when sending only one set of properties. If either ActorProperties or GameProperties are used (or both), check those keys.
const byte PublishUserId = 239 |
(239) Used in Op Join to define if UserIds of the players are broadcast in the room. Useful for FindFriends and reserving slots for expected users.
const byte ReceiverGroup = (byte)246 |
(246) Code to select the receivers of events (used in Lite, Operation RaiseEvent).
const byte Region = (byte)210 |
(210) Used for region values in OpAuth and OpGetRegions.
const byte Remove = 239 |
(239) The "Remove" operation-parameter can be used to remove something from a list. E.g. remove groups from player's interest groups.
const byte RoomName = (byte)255 |
(255) Code for the gameId/roomName (a unique name per room). Used in OpJoin and similar.
const byte RoomOptionFlags = 191 |
(191) An int parameter summarizing several boolean room-options with bit-flags.
const byte Secret = 221 |
(221) Internally used to establish encryption
const byte SuppressRoomEvents = 237 |
(237) A bool parameter for creating games. If set to true, no room events are sent to the clients on join and leave. Default: false (and not sent).
const byte TargetActorNr = (byte)253 |
(253) Code of the target Actor of an operation. Used for property set. Is 0 for game
const byte UriPath = 209 |
(209) Path of the WebRPC that got called. Also known as "WebRpc Name". Type: string.
const byte UserId = 225 |
(225) User's ID
const byte WebRpcParameters = 208 |
(208) Parameters for a WebRPC as: Dictionary<string, object>. This will get serialized to JSon.
const byte WebRpcReturnCode = 207 |
const byte WebRpcReturnMessage = 206 |
(206) Message returned by WebRPC server. Analog to Photon's debug message. Type: string.