Photon Unity Networking 2
2.12
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Here is a list of all documented class members with links to the class documentation for each member:
- r -
- RaiseEvent() : PhotonNetwork , OperationCode
- RealtimeFallbackThread() : ConnectionHandler
- ReceiveNext() : PhotonStream , PhotonStreamQueue
- ReceiverGroup : ParameterCode
- Receivers : RaiseEventOptions
- Reconnect() : PhotonNetwork
- ReconnectAndRejoin() : PhotonNetwork , LoadBalancingClient
- ReconnectToMaster() : LoadBalancingClient
- RefreshData() : PlayerNumbering
- RefreshRpcMonoBehaviourCache() : PhotonView
- Region : ParameterCode
- RegionHandler : LoadBalancingClient
- RejoinRoom() : PhotonNetwork
- RemainingSecondsInTurn : PunTurnManager
- Remove : ParameterCode
- RemoveCallbackTarget() : PhotonNetwork , LoadBalancingClient
- Removed : GamePropertyKey
- RemovedFromList : RoomInfo
- RemoveFriends() : ChatClient , ChatOperationCode
- RemovePlayerCustomProperties() : PhotonNetwork
- RemoveRPCs() : PhotonNetwork
- RemoveRPCsInGroup() : PhotonNetwork
- RequestOwnership() : PhotonView
- ResentReliableCommands : PhotonNetwork
- Reset() : PhotonStreamQueue
- ResetBestRegionCodeInPreferences() : ServerSettings
- ResolveHost() : RegionPinger
- ResourceCache : DefaultPool
- ReturnCode : WebRpcResponse
- Room() : Room
- RoomName : ParameterCode
- RoomOptionFlags : ParameterCode
- RoomPlayerIndexedProp : PlayerNumbering
- RoomsCount : LoadBalancingClient
- RootNode : CellTree
- RPC() : PhotonView
- RpcSecure() : PhotonView