Photon Unity Networking 2
2.12
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Here is a list of all documented class members with links to the class documentation for each member:
- c -
- Cache : ParameterCode
- CacheDiscreteTriggers() : PhotonAnimatorView
- CacheSliceChanged : EventCode
- CacheSliceIndex : ParameterCode
- CachingOption : RaiseEventOptions
- CanChat : ChatClient
- CanChatInChannel() : ChatClient
- CellTree() : CellTree
- CellTreeNode() : CellTreeNode
- Center : CellTreeNode
- ChangeGroups : OperationCode
- ChangeLocalID() : LoadBalancingClient
- Channel : ChatParameterCode
- ChannelHistory : ChatOperationCode
- Channels : ChatParameterCode
- ChannelSubscribers : ChatParameterCode
- ChannelUserCount : ChatParameterCode
- ChatChannel() : ChatChannel
- ChatClient() : ChatClient
- ChatMessages : ChatEventCode
- chatPeer : ChatClient
- ChatPeer() : ChatPeer
- ChatRegion : ChatClient
- CheckUserOnJoin : ParameterCode
- Childs : CellTreeNode
- CleanupCacheOnLeave : GamePropertyKey , ParameterCode , RoomOptions
- ClearExpectedUsers() : Room
- ClearMessages() : ChatChannel
- Client : ConnectionHandler , SupportLogger
- ClientAuthenticationData : ParameterCode
- ClientAuthenticationParams : ParameterCode
- ClientAuthenticationType : ParameterCode
- CloseConnection() : PhotonNetwork
- CloudRegion : PhotonNetwork , LoadBalancingClient
- Cluster : Region
- Code : ParameterCode
- Connect() : ChatClient , ChatPeer , LoadBalancingClient
- ConnectAndSetStatus() : ChatClient
- ConnectionCallbackTargets : LoadBalancingClient
- ConnectMethod : PhotonNetwork
- ConnectToBestCloudServer() : PhotonNetwork
- ConnectToMaster() : PhotonNetwork
- ConnectToNameServer() : LoadBalancingClient
- ConnectToRegion() : PhotonNetwork
- ConnectToRegionMaster() : LoadBalancingClient
- ConnectUsingSettings() : PhotonNetwork
- Contains() : Extensions
- Count : PhotonStream
- CountdownTimerHasExpired() : CountdownTimer
- CountOfPlayers : PhotonNetwork
- CountOfPlayersInRooms : PhotonNetwork
- CountOfPlayersOnMaster : PhotonNetwork
- CountOfRooms : PhotonNetwork
- CountSendAcksOnly : ConnectionHandler
- CrcCheckEnabled : PhotonNetwork
- CreateGame : OperationCode
- CreateRoom() : PhotonNetwork
- CurrentLobby : PhotonNetwork , LoadBalancingClient
- CurrentRoom : PhotonNetwork , LoadBalancingClient
- CurrentServerAddress : LoadBalancingClient
- CustomAuthenticationFailed : ErrorCode
- CustomEventContent : ParameterCode
- CustomInitData : ParameterCode
- CustomProperties : Player , RoomInfo
- CustomRoomProperties : RoomOptions
- CustomRoomPropertiesForLobby : RoomOptions