Photon Unity Networking 2
2.12
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Aggregates several less-often used options for operation RaiseEvent. See field descriptions for usage details. More...
Public Attributes | |
EventCaching | CachingOption |
Defines if the server should simply send the event, put it in the cache or remove events that are like this one. More... | |
byte | InterestGroup |
The number of the Interest Group to send this to. 0 goes to all users but to get 1 and up, clients must subscribe to the group first. More... | |
int[] | TargetActors |
A list of Player.ActorNumbers to send this event to. You can implement events that just go to specific users this way. More... | |
ReceiverGroup | Receivers |
Sends the event to All, MasterClient or Others (default). Be careful with MasterClient, as the client might disconnect before it got the event and it gets lost. More... | |
byte | SequenceChannel |
Events are ordered per "channel". If you have events that are independent of others, they can go into another sequence or channel. More... | |
WebFlags | Flags = WebFlags.Default |
Optional flags to be used in Photon client SDKs with Op RaiseEvent and Op SetProperties. More... | |
Static Public Attributes | |
static readonly RaiseEventOptions | Default = new RaiseEventOptions() |
Default options: CachingOption: DoNotCache, InterestGroup: 0, targetActors: null, receivers: Others, sequenceChannel: 0. More... | |
Detailed Description
Aggregates several less-often used options for operation RaiseEvent. See field descriptions for usage details.
Member Data Documentation
EventCaching CachingOption |
Defines if the server should simply send the event, put it in the cache or remove events that are like this one.
When using option: SliceSetIndex, SlicePurgeIndex or SlicePurgeUpToIndex, set a CacheSliceIndex. All other options except SequenceChannel get ignored.
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static |
Default options: CachingOption: DoNotCache, InterestGroup: 0, targetActors: null, receivers: Others, sequenceChannel: 0.
WebFlags Flags = WebFlags.Default |
Optional flags to be used in Photon client SDKs with Op RaiseEvent and Op SetProperties.
Introduced mainly for webhooks 1.2 to control behavior of forwarded HTTP requests.
byte InterestGroup |
The number of the Interest Group to send this to. 0 goes to all users but to get 1 and up, clients must subscribe to the group first.
ReceiverGroup Receivers |
Sends the event to All, MasterClient or Others (default). Be careful with MasterClient, as the client might disconnect before it got the event and it gets lost.
byte SequenceChannel |
Events are ordered per "channel". If you have events that are independent of others, they can go into another sequence or channel.
int [] TargetActors |
A list of Player.ActorNumbers to send this event to. You can implement events that just go to specific users this way.