NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Cloth

NVIDIA PhysX SDK 3.4 API

Cloth


Classes

struct  PxClothStretchConfig
 Solver configuration parameters for the vertical and horizontal stretch phase types. More...
struct  PxClothTetherConfig
 Solver configuration parameters for the tether phases. More...
struct  PxClothMotionConstraintConfig
 Solver configuration parameters for the tether phases. More...
class  PxCloth
 Set of connected particles tailored towards simulating character cloth. More...
struct  PxClothCollisionSphere
 Sphere representation used for cloth-sphere and cloth-capsule collision. More...
struct  PxClothCollisionPlane
 Plane representation used for cloth-convex collision. More...
struct  PxClothCollisionTriangle
 Triangle representation used for cloth-mesh collision. More...
struct  PxClothFabricPhaseType
 Describe type of phase in cloth fabric. More...
struct  PxClothFabricPhase
 References a set of constraints that can be solved in parallel. More...
class  PxClothFabricDesc
 References all the data required to create a fabric. More...
class  PxClothFabric
 A cloth fabric is a structure that contains all the internal solver constraints of a cloth mesh. More...
struct  PxClothFlag
 flag for behaviors of the cloth solver More...
struct  PxClothParticle
 Per particle data for cloth. More...
struct  PxClothParticleMotionConstraint
 Constraints for cloth particle motion. More...
struct  PxClothParticleSeparationConstraint
 Separation constraints for cloth particle movement. More...

Typedefs

typedef PxFlags
< PxClothFlag::Enum, PxU16 > 
PxClothFlags

Functions

 PxClothFabricPhase::PxClothFabricPhase (PxClothFabricPhaseType::Enum type=PxClothFabricPhaseType::eINVALID, PxU32 index=0)
PX_INLINE PxClothFabricDesc::PxClothFabricDesc ()
 constructor sets to default.
PX_INLINE void PxClothFabricDesc::setToDefault ()
 (re)sets the structure to the default.
PX_INLINE bool PxClothFabricDesc::isValid () const
 Returns true if the descriptor is valid.

Typedef Documentation


Function Documentation

PX_INLINE PxClothFabricDesc::PxClothFabricDesc (  )  [inherited]

constructor sets to default.

References PxClothFabricDesc::setToDefault().

PX_INLINE PxClothFabricPhase::PxClothFabricPhase ( PxClothFabricPhaseType::Enum  type = PxClothFabricPhaseType::eINVALID,
PxU32  index = 0 
) [inherited]

PX_INLINE void PxClothFabricDesc::setToDefault (  )  [inherited]

(re)sets the structure to the default.

Referenced by PxClothFabricDesc::PxClothFabricDesc().



Copyright © 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com