PxRaycastHit Struct Reference
[Scenequery]
Stores results of raycast queries.
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#include <PxQueryReport.h>
Inheritance diagram for PxRaycastHit:
Collaboration diagram for PxRaycastHit:
Public Member Functions | |
PX_INLINE | PxRaycastHit () |
Public Attributes | |
PxReal | u |
PxReal | v |
barycentric coordinates of hit point, for triangle mesh and height field (flag: PxHitFlag::eUV) | |
PxU32 | padTo16Bytes [3] |
Detailed Description
Stores results of raycast queries.PxHitFlag flags can be passed to raycast function, as an optimization, to cause the SDK to only compute specified members of this structure.
Some members like barycentric coordinates are currently only computed for triangle meshes and height fields, but next versions might provide them in other cases. The client code should check flags to make sure returned values are valid.
Constructor & Destructor Documentation
PX_INLINE PxRaycastHit::PxRaycastHit | ( | ) | [inline] |
Member Data Documentation
PxReal PxRaycastHit::u |
PxReal PxRaycastHit::v |
barycentric coordinates of hit point, for triangle mesh and height field (flag: PxHitFlag::eUV)
The documentation for this struct was generated from the following file:
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