NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxActorShape Struct Reference

NVIDIA PhysX SDK 3.4 API

PxActorShape Struct Reference
[Scenequery]

collection of set bits defined in PxHitFlag. More...

#include <PxQueryReport.h>

Inheritance diagram for PxActorShape:
Collaboration diagram for PxActorShape:

List of all members.


Public Member Functions

PX_INLINE PxActorShape ()
PX_INLINE PxActorShape (PxRigidActor *a, PxShape *s)

Public Attributes

PxRigidActoractor
PxShapeshape

Detailed Description

collection of set bits defined in PxHitFlag.

See also:
PxHitFlag Combines a shape pointer and the actor the shape belongs to into one memory location.Used with PxVolumeCache iterator and serves as a base class for PxQueryHit.

PxVolumeCache PxQueryHit


Constructor & Destructor Documentation

PX_INLINE PxActorShape::PxActorShape (  )  [inline]

PX_INLINE PxActorShape::PxActorShape ( PxRigidActor a,
PxShape s 
) [inline]


Member Data Documentation


The documentation for this struct was generated from the following file:



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