NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxRigidStatic.h Source File

NVIDIA PhysX SDK 3.4 API

PxRigidStatic.h

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00029 
00030 
00031 #ifndef PX_PHYSICS_NX_RIGIDSTATIC
00032 #define PX_PHYSICS_NX_RIGIDSTATIC
00033 
00037 #include "PxPhysXConfig.h"
00038 #include "PxRigidActor.h"
00039 
00040 #if !PX_DOXYGEN
00041 namespace physx
00042 {
00043 #endif
00044 
00059 class PxRigidStatic : public PxRigidActor
00060 {
00061 public:
00062     virtual     const char*     getConcreteTypeName() const { return "PxRigidStatic"; }
00063 
00064 protected:
00065     PX_INLINE                   PxRigidStatic(PxType concreteType, PxBaseFlags baseFlags) : PxRigidActor(concreteType, baseFlags) {}
00066     PX_INLINE                   PxRigidStatic(PxBaseFlags baseFlags) : PxRigidActor(baseFlags) {}
00067     virtual                     ~PxRigidStatic() {}
00068     virtual     bool            isKindOf(const char* name)  const { return !::strcmp("PxRigidStatic", name) || PxRigidActor::isKindOf(name); }
00069 
00070 };
00071 
00072 #if !PX_DOXYGEN
00073 } // namespace physx
00074 #endif
00075 
00077 #endif


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