PxPhysXConfig.h
Go to the documentation of this file.00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 00031 #ifndef PX_PHYSICS_NX 00032 #define PX_PHYSICS_NX 00033 00040 #include "common/PxPhysXCommonConfig.h" 00041 00042 #if !PX_DOXYGEN 00043 namespace physx 00044 { 00045 #endif 00046 00047 // Exposing the ParticleSystem API. Run API meta data generation in Tools/PhysXMetaDataGenerator when changing. 00048 #define PX_USE_PARTICLE_SYSTEM_API 1 00049 00050 // Exposing of the Cloth API. Run API meta data generation in Tools/PhysXMetaDataGenerator when changing. 00051 #define PX_USE_CLOTH_API 1 00052 00053 class PxPhysics; 00054 class PxShape; 00055 00056 class PxActor; 00057 class PxRigidActor; 00058 class PxRigidStatic; 00059 class PxRigidDynamic; 00060 class PxConstraint; 00061 class PxConstraintDesc; 00062 00063 class PxArticulation; 00064 class PxArticulationLink; 00065 class PxArticulationJoint; 00066 00067 class PxParticleSystem; 00068 class PxParticleFluid; 00069 class PxParticleReadData; 00070 class PxParticleFluidReadData; 00071 00072 class PxClothFabric; 00073 class PxCloth; 00074 class PxClothParticleData; 00075 00076 00077 class PxMaterial; 00078 00079 class PxScene; 00080 class PxSceneDesc; 00081 class PxTolerancesScale; 00082 00083 class PxAggregate; 00084 00085 #if !PX_DOXYGEN 00086 } // namespace physx 00087 #endif 00088 00090 #endif
Copyright © 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com