NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxClothTetherConfig Struct Reference

NVIDIA PhysX SDK 3.4 API

PxClothTetherConfig Struct Reference
[Cloth]

Solver configuration parameters for the tether phases. More...

#include <PxCloth.h>

List of all members.


Public Member Functions

PX_INLINE PxClothTetherConfig (PxReal stiffness_=1.0f, PxReal stretchLimit_=1.0f)
 Constructor sets to default.

Public Attributes

PxReal stiffness
 Stiffness of the tether constraints.
PxReal stretchLimit
 Scale of tether lengths when applying tether constraints.

Detailed Description

Solver configuration parameters for the tether phases.

See also:
PxCloth.setTetherConfig()

PxClothFabric for information on actual tether constraints in Cloth fabric.

Deprecated:
The PhysX cloth feature has been deprecated in PhysX version 3.4.1

Constructor & Destructor Documentation

PX_INLINE PxClothTetherConfig::PxClothTetherConfig ( PxReal  stiffness_ = 1.0f,
PxReal  stretchLimit_ = 1.0f 
) [inline]

Constructor sets to default.


Member Data Documentation

Stiffness of the tether constraints.

Defines for the tether constraints how much of the error between current distance and tether length to correct per stiffness period (see PxCloth::setStiffnessFrequency). A value of 0 means no correction, a value of 1 corrects to rest length. The default stiffness is 1.0.

Scale of tether lengths when applying tether constraints.

The limit distance of a tether constraint is computed as the product of stretchLimit and the tether length. The default limit is 1.0.


The documentation for this struct was generated from the following file:



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