PxClothCollisionSphere Struct Reference
[Cloth]
Sphere representation used for cloth-sphere and cloth-capsule collision.
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#include <PxClothCollisionData.h>
Collaboration diagram for PxClothCollisionSphere:
Public Member Functions | |
PxClothCollisionSphere () | |
Default constructor, performs no initialization. | |
PxClothCollisionSphere (const PxVec3 &p, PxReal r) | |
Public Attributes | |
PxVec3 | pos |
position of the sphere | |
PxReal | radius |
radius of the sphere. |
Detailed Description
Sphere representation used for cloth-sphere and cloth-capsule collision.Cloth can collide with spheres and capsules. Each capsule is represented by a pair of spheres with possibly different radii.
- Deprecated:
- The PhysX cloth feature has been deprecated in PhysX version 3.4.1
Constructor & Destructor Documentation
PxClothCollisionSphere::PxClothCollisionSphere | ( | ) | [inline] |
Default constructor, performs no initialization.
PxClothCollisionSphere::PxClothCollisionSphere | ( | const PxVec3 & | p, | |
PxReal | r | |||
) | [inline] |
Member Data Documentation
position of the sphere
radius of the sphere.
The documentation for this struct was generated from the following file:
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