NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxRigidActor.h Source File

NVIDIA PhysX SDK 3.4 API

PxRigidActor.h

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00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
00029 
00030 
00031 #ifndef PX_PHYSICS_NX_RIGIDACTOR
00032 #define PX_PHYSICS_NX_RIGIDACTOR
00033 
00037 #include "PxActor.h"
00038 #include "PxShape.h"
00039 
00040 #if !PX_DOXYGEN
00041 namespace physx
00042 {
00043 #endif
00044 
00045 class PxConstraint;
00046 class PxMaterial;
00047 class PxGeometry;
00048 
00057 class PxRigidActor : public PxActor
00058 {
00059 public:
00076     virtual     void            release() = 0;
00077 
00078 
00079 /************************************************************************************************/
00092     virtual     PxTransform     getGlobalPose()     const = 0;
00093 
00119     virtual     void            setGlobalPose(const PxTransform& pose, bool autowake = true) = 0;
00120 
00121 
00122 /************************************************************************************************/
00158     PX_DEPRECATED virtual       PxShape*        createShape(const PxGeometry& geometry, PxMaterial*const* materials, PxU16 materialCount, PxShapeFlags shapeFlags = PxShapeFlag::eVISUALIZATION | PxShapeFlag::eSCENE_QUERY_SHAPE | PxShapeFlag::eSIMULATION_SHAPE) = 0;
00159 
00190     PX_DEPRECATED PX_FORCE_INLINE   PxShape*    createShape(const PxGeometry& geometry, const PxMaterial& material, PxShapeFlags shapeFlags = PxShapeFlag::eVISUALIZATION | PxShapeFlag::eSCENE_QUERY_SHAPE | PxShapeFlag::eSIMULATION_SHAPE)
00191     {
00192         PxMaterial* materialPtr = const_cast<PxMaterial*>(&material);
00193         return createShape(geometry, &materialPtr, 1, shapeFlags);
00194     }
00195 
00213     virtual void                attachShape(PxShape& shape) = 0;
00214 
00215 
00226     virtual void                detachShape(PxShape& shape, bool wakeOnLostTouch = true) = 0;
00227 
00228 
00238     virtual     PxU32           getNbShapes()       const   = 0;
00239 
00240 
00257     virtual     PxU32           getShapes(PxShape** userBuffer, PxU32 bufferSize, PxU32 startIndex=0)           const   = 0;
00258 
00259 /************************************************************************************************/
00272     virtual     PxU32           getNbConstraints()      const   = 0;
00273 
00274 
00289     virtual     PxU32           getConstraints(PxConstraint** userBuffer, PxU32 bufferSize, PxU32 startIndex=0)     const   = 0;
00290 
00291 protected:
00292     PX_INLINE                   PxRigidActor(PxType concreteType, PxBaseFlags baseFlags) : PxActor(concreteType, baseFlags) {}
00293     PX_INLINE                   PxRigidActor(PxBaseFlags baseFlags) : PxActor(baseFlags) {}
00294     virtual                     ~PxRigidActor() {}
00295     virtual     bool            isKindOf(const char* name)  const   {   return !::strcmp("PxRigidActor", name) || PxActor::isKindOf(name); }
00296 };
00297 
00298 
00299 #if !PX_DOXYGEN
00300 } // namespace physx
00301 #endif
00302 
00304 #endif


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