PxActorFlag Struct Reference
[Physics]
Flags which control the behavior of an actor.
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#include <PxActor.h>
Public Types | |
enum | Enum { eVISUALIZATION = (1<<0), eDISABLE_GRAVITY = (1<<1), eSEND_SLEEP_NOTIFIES = (1<<2), eDISABLE_SIMULATION = (1<<3) } |
Detailed Description
Flags which control the behavior of an actor.
Member Enumeration Documentation
enum PxActorFlag::Enum |
- Enumerator:
-
eVISUALIZATION Enable debug renderer for this actor. eDISABLE_GRAVITY Disables scene gravity for this actor. eSEND_SLEEP_NOTIFIES Enables the sending of PxSimulationEventCallback::onWake() and PxSimulationEventCallback::onSleep() notify events. eDISABLE_SIMULATION Disables simulation for the actor. - Note:
- This is only supported by PxRigidStatic and PxRigidDynamic actors and can be used to reduce the memory footprint when rigid actors are used for scene queries only.
Setting this flag will remove all constraints attached to the actor from the scene.
If this flag is set, the following calls are forbidden:
- PxRigidBody: setLinearVelocity(), setAngularVelocity(), addForce(), addTorque(), clearForce(), clearTorque()
- PxRigidDynamic: setKinematicTarget(), setWakeCounter(), wakeUp(), putToSleep()
- Sleeping:
- Raising this flag will set all velocities and the wake counter to 0, clear all forces, clear the kinematic target, put the actor to sleep and wake up all touching actors from the previous frame.
The documentation for this struct was generated from the following file:
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