PxClothCollisionTriangle Struct Reference
[Cloth]
Triangle representation used for cloth-mesh collision.
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#include <PxClothCollisionData.h>
Collaboration diagram for PxClothCollisionTriangle:
Public Member Functions | |
PxClothCollisionTriangle () | |
Default constructor, performs no initialization. | |
PxClothCollisionTriangle (const PxVec3 &v0, const PxVec3 &v1, const PxVec3 &v2) | |
Public Attributes | |
PxVec3 | vertex0 |
PxVec3 | vertex1 |
PxVec3 | vertex2 |
Detailed Description
Triangle representation used for cloth-mesh collision.
- Deprecated:
- The PhysX cloth feature has been deprecated in PhysX version 3.4.1
Constructor & Destructor Documentation
PxClothCollisionTriangle::PxClothCollisionTriangle | ( | ) | [inline] |
Default constructor, performs no initialization.
PxClothCollisionTriangle::PxClothCollisionTriangle | ( | const PxVec3 & | v0, | |
const PxVec3 & | v1, | |||
const PxVec3 & | v2 | |||
) | [inline] |
Member Data Documentation
The documentation for this struct was generated from the following file:
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