PxClothCollisionPlane Struct Reference
[Cloth]
Plane representation used for cloth-convex collision.
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#include <PxClothCollisionData.h>
Collaboration diagram for PxClothCollisionPlane:
Public Member Functions | |
PxClothCollisionPlane () | |
Default constructor, performs no initialization. | |
PxClothCollisionPlane (const PxVec3 &normal_, PxReal distance_) | |
Public Attributes | |
PxVec3 | normal |
The normal to the plane. | |
PxReal | distance |
The distance to the origin (in the normal direction). |
Detailed Description
Plane representation used for cloth-convex collision.Cloth can collide with convexes. Each convex is represented by a mask of the planes that make up the convex.
- Deprecated:
- The PhysX cloth feature has been deprecated in PhysX version 3.4.1
Constructor & Destructor Documentation
PxClothCollisionPlane::PxClothCollisionPlane | ( | ) | [inline] |
Default constructor, performs no initialization.
PxClothCollisionPlane::PxClothCollisionPlane | ( | const PxVec3 & | normal_, | |
PxReal | distance_ | |||
) | [inline] |
Member Data Documentation
The distance to the origin (in the normal direction).
The normal to the plane.
The documentation for this struct was generated from the following file:
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