NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxClothCollisionPlane Struct Reference

NVIDIA PhysX SDK 3.4 API

PxClothCollisionPlane Struct Reference
[Cloth]

Plane representation used for cloth-convex collision. More...

#include <PxClothCollisionData.h>

Collaboration diagram for PxClothCollisionPlane:

List of all members.


Public Member Functions

 PxClothCollisionPlane ()
 Default constructor, performs no initialization.
 PxClothCollisionPlane (const PxVec3 &normal_, PxReal distance_)

Public Attributes

PxVec3 normal
 The normal to the plane.
PxReal distance
 The distance to the origin (in the normal direction).

Detailed Description

Plane representation used for cloth-convex collision.

Cloth can collide with convexes. Each convex is represented by a mask of the planes that make up the convex.

Deprecated:
The PhysX cloth feature has been deprecated in PhysX version 3.4.1

Constructor & Destructor Documentation

PxClothCollisionPlane::PxClothCollisionPlane (  )  [inline]

Default constructor, performs no initialization.

PxClothCollisionPlane::PxClothCollisionPlane ( const PxVec3 normal_,
PxReal  distance_ 
) [inline]


Member Data Documentation

The distance to the origin (in the normal direction).

The normal to the plane.


The documentation for this struct was generated from the following file:



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