PxClothFlag Struct Reference
[Cloth]
flag for behaviors of the cloth solver
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#include <PxClothTypes.h>
Public Types | |
enum | Enum { eDEFAULT = 0, eCUDA = (1<<0), PX_DEPRECATED = eCUDA, eSWEPT_CONTACT = (1<<2), eSCENE_COLLISION = (1<<3), eCOUNT = 4 } |
Detailed Description
flag for behaviors of the cloth solverDefines flags to turn on/off features of the cloth solver. The flag can be set during the cloth object construction (
- See also:
- PxPhysics.createCloth() ), or individually after the Cloth has been created (
- Deprecated:
- The PhysX cloth feature has been deprecated in PhysX version 3.4.1
Member Enumeration Documentation
enum PxClothFlag::Enum |
- Enumerator:
-
eDEFAULT default value eCUDA use CUDA to simulate cloth PX_DEPRECATED - Deprecated:
- Deprecated, use eCUDA instead
eSWEPT_CONTACT use swept contact (continuous collision) eSCENE_COLLISION collide against rigid body shapes in scene eCOUNT
The documentation for this struct was generated from the following file:
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