NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxMeshQuery Class Reference

NVIDIA PhysX SDK 3.4 API

PxMeshQuery Class Reference
[Geomutils]

#include <PxMeshQuery.h>

List of all members.


Static Public Member Functions

static PX_PHYSX_COMMON_API void getTriangle (const PxTriangleMeshGeometry &triGeom, const PxTransform &transform, PxTriangleID triangleIndex, PxTriangle &triangle, PxU32 *vertexIndices=NULL, PxU32 *adjacencyIndices=NULL)
 Retrieves triangle data from a triangle ID.
static PX_PHYSX_COMMON_API void getTriangle (const PxHeightFieldGeometry &hfGeom, const PxTransform &transform, PxTriangleID triangleIndex, PxTriangle &triangle, PxU32 *vertexIndices=NULL, PxU32 *adjacencyIndices=NULL)
 Retrieves triangle data from a triangle ID.
static PX_PHYSX_COMMON_API PxU32 findOverlapTriangleMesh (const PxGeometry &geom, const PxTransform &geomPose, const PxTriangleMeshGeometry &meshGeom, const PxTransform &meshPose, PxU32 *results, PxU32 maxResults, PxU32 startIndex, bool &overflow)
 Find the mesh triangles which touch the specified geometry object.
static PX_PHYSX_COMMON_API PxU32 findOverlapHeightField (const PxGeometry &geom, const PxTransform &geomPose, const PxHeightFieldGeometry &hfGeom, const PxTransform &hfPose, PxU32 *results, PxU32 maxResults, PxU32 startIndex, bool &overflow)
 Find the height field triangles which touch the specified geometry object.
static PX_PHYSX_COMMON_API bool sweep (const PxVec3 &unitDir, const PxReal distance, const PxGeometry &geom, const PxTransform &pose, PxU32 triangleCount, const PxTriangle *triangles, PxSweepHit &sweepHit, PxHitFlags hitFlags=PxHitFlag::eDEFAULT, const PxU32 *cachedIndex=NULL, const PxReal inflation=0.0f, bool doubleSided=false)
 Sweep a specified geometry object in space and test for collision with a set of given triangles.

Member Function Documentation

static PX_PHYSX_COMMON_API PxU32 PxMeshQuery::findOverlapHeightField ( const PxGeometry geom,
const PxTransform geomPose,
const PxHeightFieldGeometry hfGeom,
const PxTransform hfPose,
PxU32 results,
PxU32  maxResults,
PxU32  startIndex,
bool &  overflow 
) [static]

Find the height field triangles which touch the specified geometry object.

Returned triangle indices can be used with getTriangle() to retrieve the triangle properties.

Parameters:
[in] geom The geometry object to test for height field overlaps. Supported geometries are PxSphereGeometry, PxCapsuleGeometry and PxBoxGeometry. The sphere and capsule queries are currently conservative estimates.
[in] geomPose Pose of the geometry object
[in] hfGeom The height field geometry to check overlap against
[in] hfPose Pose of the height field
[out] results Indices of overlapping triangles
[in] maxResults Size of 'results' buffer
[in] startIndex Index of first result to be retrieved. Previous indices are skipped.
[out] overflow True if a buffer overflow occurred
Returns:
Number of overlaps found, i.e. number of elements written to the results buffer
See also:
PxHeightFieldGeometry getTriangle()

static PX_PHYSX_COMMON_API PxU32 PxMeshQuery::findOverlapTriangleMesh ( const PxGeometry geom,
const PxTransform geomPose,
const PxTriangleMeshGeometry meshGeom,
const PxTransform meshPose,
PxU32 results,
PxU32  maxResults,
PxU32  startIndex,
bool &  overflow 
) [static]

Find the mesh triangles which touch the specified geometry object.

Returned triangle indices can be used with getTriangle() to retrieve the triangle properties.

Parameters:
[in] geom The geometry object to test for mesh triangle overlaps. Supported geometries are PxSphereGeometry, PxCapsuleGeometry and PxBoxGeometry
[in] geomPose Pose of the geometry object
[in] meshGeom The triangle mesh geometry to check overlap against
[in] meshPose Pose of the triangle mesh
[out] results Indices of overlapping triangles
[in] maxResults Size of 'results' buffer
[in] startIndex Index of first result to be retrieved. Previous indices are skipped.
[out] overflow True if a buffer overflow occurred
Returns:
Number of overlaps found, i.e. number of elements written to the results buffer
See also:
PxTriangleMeshGeometry getTriangle()

static PX_PHYSX_COMMON_API void PxMeshQuery::getTriangle ( const PxHeightFieldGeometry hfGeom,
const PxTransform transform,
PxTriangleID  triangleIndex,
PxTriangle triangle,
PxU32 vertexIndices = NULL,
PxU32 adjacencyIndices = NULL 
) [static]

Retrieves triangle data from a triangle ID.

This function can be used together with findOverlapHeightField() to retrieve triangle properties.

Parameters:
[in] hfGeom Geometry of the height field to extract the triangle from.
[in] transform Transform for the height field.
[in] triangleIndex The index of the triangle to retrieve.
[out] triangle Triangle points in world space.
[out] vertexIndices Returned vertex indices for given triangle
[out] adjacencyIndices Returned 3 triangle adjacency triangle indices (0xFFFFFFFF if no adjacency).
Note:
This function will flip the triangle normal whenever triGeom.scale.hasNegativeDeterminant() is true.
See also:
PxTriangle PxTriangleFlags PxTriangleID findOverlapHeightField()

static PX_PHYSX_COMMON_API void PxMeshQuery::getTriangle ( const PxTriangleMeshGeometry triGeom,
const PxTransform transform,
PxTriangleID  triangleIndex,
PxTriangle triangle,
PxU32 vertexIndices = NULL,
PxU32 adjacencyIndices = NULL 
) [static]

Retrieves triangle data from a triangle ID.

This function can be used together with findOverlapTriangleMesh() to retrieve triangle properties.

Parameters:
[in] triGeom Geometry of the triangle mesh to extract the triangle from.
[in] transform Transform for the triangle mesh
[in] triangleIndex The index of the triangle to retrieve.
[out] triangle Triangle points in world space.
[out] vertexIndices Returned vertex indices for given triangle
[out] adjacencyIndices Returned 3 triangle adjacency internal face indices (0xFFFFFFFF if no adjacency). The mesh must be cooked with cooking param buildTriangleAdjacencies enabled.
Note:
This function will flip the triangle normal whenever triGeom.scale.hasNegativeDeterminant() is true.
See also:
PxTriangle PxTriangleFlags PxTriangleID findOverlapTriangleMesh()

static PX_PHYSX_COMMON_API bool PxMeshQuery::sweep ( const PxVec3 unitDir,
const PxReal  distance,
const PxGeometry geom,
const PxTransform pose,
PxU32  triangleCount,
const PxTriangle triangles,
PxSweepHit sweepHit,
PxHitFlags  hitFlags = PxHitFlag::eDEFAULT,
const PxU32 cachedIndex = NULL,
const PxReal  inflation = 0.0f,
bool  doubleSided = false 
) [static]

Sweep a specified geometry object in space and test for collision with a set of given triangles.

This function simply sweeps input geometry against each input triangle, in the order they are given. This is an O(N) operation with N = number of input triangles. It does not use any particular acceleration structure.

Parameters:
[in] unitDir Normalized direction of the sweep.
[in] distance Sweep distance. Needs to be larger than 0. Clamped to PX_MAX_SWEEP_DISTANCE.
[in] geom The geometry object to sweep. Supported geometries are PxSphereGeometry, PxCapsuleGeometry and PxBoxGeometry
[in] pose Pose of the geometry object to sweep.
[in] triangleCount Number of specified triangles
[in] triangles Array of triangles to sweep against
[out] sweepHit The sweep hit information. See the notes below for limitations about returned results.
[in] hitFlags Specification of the kind of information to retrieve on hit. Combination of PxHitFlag flags. See the notes below for limitations about supported flags.
[in] cachedIndex Cached triangle index for subsequent calls. Cached triangle is tested first. Optional parameter.
[in] inflation This parameter creates a skin around the swept geometry which increases its extents for sweeping. The sweep will register a hit as soon as the skin touches a shape, and will return the corresponding distance and normal.
[in] doubleSided Counterpart of PxMeshGeometryFlag::eDOUBLE_SIDED for input triangles.
Returns:
True if the swept geometry object hits the specified triangles
Note:
Only the following geometry types are currently supported: PxSphereGeometry, PxCapsuleGeometry, PxBoxGeometry

If a shape from the scene is already overlapping with the query shape in its starting position, the hit is returned unless eASSUME_NO_INITIAL_OVERLAP was specified.

This function returns a single closest hit across all the input triangles. Multiple hits are not supported.

Supported hitFlags are PxHitFlag::eDEFAULT, PxHitFlag::eASSUME_NO_INITIAL_OVERLAP, PxHitFlag::ePRECISE_SWEEP, PxHitFlag::eMESH_BOTH_SIDES, PxHitFlag::eMESH_ANY.

ePOSITION is only defined when there is no initial overlap (sweepHit.hadInitialOverlap() == false)

The returned normal for initially overlapping sweeps is set to -unitDir.

Otherwise the returned normal is the front normal of the triangle even if PxHitFlag::eMESH_BOTH_SIDES is set.

The returned PxSweepHit::faceIndex parameter will hold the index of the hit triangle in input array, i.e. the range is [0; triangleCount). For initially overlapping sweeps, this is the index of overlapping triangle.

The returned PxSweepHit::actor and PxSweepHit::shape pointers are not filled.

The inflation parameter is not compatible with PxHitFlag::ePRECISE_SWEEP.

See also:
PxTriangle PxSweepHit PxGeometry PxTransform


The documentation for this class was generated from the following file:



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