NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxGeometry Class Reference

NVIDIA PhysX SDK 3.4 API

PxGeometry Class Reference
[Geomutils]

A geometry object. More...

#include <PxGeometry.h>

Inheritance diagram for PxGeometry:

List of all members.


Public Member Functions

PX_CUDA_CALLABLE
PX_FORCE_INLINE
PxGeometryType::Enum 
getType () const
 Returns the type of the geometry.

Protected Member Functions

PX_CUDA_CALLABLE PX_FORCE_INLINE PxGeometry (PxGeometryType::Enum type)

Protected Attributes

PxGeometryType::Enum mType

Detailed Description

A geometry object.

A geometry object defines the characteristics of a spatial object, but without any information about its placement in the world.

Note:
This is an abstract class. You cannot create instances directly. Create an instance of one of the derived classes instead.

Constructor & Destructor Documentation

PX_CUDA_CALLABLE PX_FORCE_INLINE PxGeometry::PxGeometry ( PxGeometryType::Enum  type  )  [inline, protected]


Member Function Documentation

PX_CUDA_CALLABLE PX_FORCE_INLINE PxGeometryType::Enum PxGeometry::getType (  )  const [inline]

Returns the type of the geometry.

Returns:
The type of the object.

Referenced by PxMassProperties::PxMassProperties(), and PxGeometryHolder::storeAny().


Member Data Documentation


The documentation for this class was generated from the following file:



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