NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxTriangle Class Reference

NVIDIA PhysX SDK 3.4 API

PxTriangle Class Reference
[Geomutils]

Triangle class. More...

#include <PxTriangle.h>

Collaboration diagram for PxTriangle:

List of all members.


Public Member Functions

PX_FORCE_INLINE PxTriangle ()
 Constructor.
PX_FORCE_INLINE PxTriangle (const PxVec3 &p0, const PxVec3 &p1, const PxVec3 &p2)
 Constructor.
PX_FORCE_INLINE PxTriangle (const PxTriangle &triangle)
 Copy constructor.
PX_FORCE_INLINE ~PxTriangle ()
 Destructor.
PX_FORCE_INLINE void operator= (const PxTriangle &triangle)
 Assignment operator.
PX_FORCE_INLINE void normal (PxVec3 &_normal) const
 Compute the normal of the Triangle.
PX_FORCE_INLINE void denormalizedNormal (PxVec3 &_normal) const
 Compute the unnormalized normal of the triangle.
PX_FORCE_INLINE PxReal area () const
 Compute the area of the triangle.
PxVec3 pointFromUV (PxReal u, PxReal v) const

Public Attributes

PxVec3 verts [3]
 Array of Vertices.

Detailed Description

Triangle class.

Constructor & Destructor Documentation

PX_FORCE_INLINE PxTriangle::PxTriangle (  )  [inline]

Constructor.

PX_FORCE_INLINE PxTriangle::PxTriangle ( const PxVec3 p0,
const PxVec3 p1,
const PxVec3 p2 
) [inline]

Constructor.

Parameters:
[in] p0 Point 0
[in] p1 Point 1
[in] p2 Point 2

PX_FORCE_INLINE PxTriangle::PxTriangle ( const PxTriangle triangle  )  [inline]

Copy constructor.

Parameters:
[in] triangle Tri to copy

References verts.

PX_FORCE_INLINE PxTriangle::~PxTriangle (  )  [inline]

Destructor.


Member Function Documentation

PX_FORCE_INLINE PxReal PxTriangle::area (  )  const [inline]

Compute the area of the triangle.

Returns:
Area of the triangle.

PX_FORCE_INLINE void PxTriangle::denormalizedNormal ( PxVec3 _normal  )  const [inline]

Compute the unnormalized normal of the triangle.

Parameters:
[out] _normal Triangle normal (not normalized).

PX_FORCE_INLINE void PxTriangle::normal ( PxVec3 _normal  )  const [inline]

Compute the normal of the Triangle.

Parameters:
[out] _normal Triangle normal.

References PxVec3::normalize().

PX_FORCE_INLINE void PxTriangle::operator= ( const PxTriangle triangle  )  [inline]

Assignment operator.

References verts.

PxVec3 PxTriangle::pointFromUV ( PxReal  u,
PxReal  v 
) const [inline]

Returns:
Computes a point on the triangle from u and v barycentric coordinates.


Member Data Documentation

Array of Vertices.

Referenced by operator=(), and PxTriangle().


The documentation for this class was generated from the following file:



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