NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxMeshQuery.h Source File

NVIDIA PhysX SDK 3.4 API

PxMeshQuery.h

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00026 // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
00029 
00030 
00031 #ifndef PX_PHYSICS_GEOMUTILS_PX_MESH_QUERY
00032 #define PX_PHYSICS_GEOMUTILS_PX_MESH_QUERY
00033 
00038 #include "common/PxPhysXCommonConfig.h"
00039 #include "PxQueryReport.h"
00040 
00041 #if !PX_DOXYGEN
00042 namespace physx
00043 {
00044 #endif
00045 
00046 class PxGeometry;
00047 class PxConvexMeshGeometry;
00048 class PxTriangleMeshGeometry;
00049 class PxHeightFieldGeometry;
00050 
00051 class PxTriangle;
00052 
00053 class PxMeshQuery
00054 {
00055 public:
00056 
00073     PX_PHYSX_COMMON_API static void getTriangle(const PxTriangleMeshGeometry& triGeom, const PxTransform& transform, PxTriangleID triangleIndex, PxTriangle& triangle, PxU32* vertexIndices=NULL, PxU32* adjacencyIndices=NULL);
00074 
00075 
00092     PX_PHYSX_COMMON_API static void getTriangle(const PxHeightFieldGeometry& hfGeom, const PxTransform& transform, PxTriangleID triangleIndex, PxTriangle& triangle, PxU32* vertexIndices=NULL, PxU32* adjacencyIndices=NULL);
00093 
00094 
00112     PX_PHYSX_COMMON_API static PxU32 findOverlapTriangleMesh(   const PxGeometry& geom, const PxTransform& geomPose,
00113                                                                 const PxTriangleMeshGeometry& meshGeom, const PxTransform& meshPose,
00114                                                                 PxU32* results, PxU32 maxResults, PxU32 startIndex, bool& overflow);
00115 
00133     PX_PHYSX_COMMON_API static PxU32 findOverlapHeightField(const PxGeometry& geom, const PxTransform& geomPose,
00134                                                             const PxHeightFieldGeometry& hfGeom, const PxTransform& hfPose,
00135                                                             PxU32* results, PxU32 maxResults, PxU32 startIndex, bool& overflow);
00136 
00137 
00170     PX_PHYSX_COMMON_API static bool sweep(const PxVec3& unitDir,
00171                             const PxReal distance,
00172                             const PxGeometry& geom,
00173                             const PxTransform& pose,
00174                             PxU32 triangleCount,
00175                             const PxTriangle* triangles,
00176                             PxSweepHit& sweepHit,
00177                             PxHitFlags hitFlags = PxHitFlag::eDEFAULT,
00178                             const PxU32* cachedIndex = NULL,
00179                             const PxReal inflation = 0.0f,
00180                             bool doubleSided = false);
00181 };
00182 
00183 
00184 #if !PX_DOXYGEN
00185 }
00186 #endif
00187 
00189 #endif


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