PxTriangleMeshGeometry Class Reference
[Geomutils]
Triangle mesh geometry class.
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#include <PxTriangleMeshGeometry.h>
Inheritance diagram for PxTriangleMeshGeometry:
Collaboration diagram for PxTriangleMeshGeometry:
Public Member Functions | |
PX_INLINE | PxTriangleMeshGeometry () |
Default constructor. | |
PX_INLINE | PxTriangleMeshGeometry (PxTriangleMesh *mesh, const PxMeshScale &scaling=PxMeshScale(), PxMeshGeometryFlags flags=PxMeshGeometryFlags()) |
Constructor. | |
PX_INLINE bool | isValid () const |
Returns true if the geometry is valid. | |
Public Attributes | |
PxMeshScale | scale |
The scaling transformation. | |
PxMeshGeometryFlags | meshFlags |
Mesh flags. | |
PxPadding< 3 > | paddingFromFlags |
padding for mesh flags | |
PxTriangleMesh * | triangleMesh |
A reference to the mesh object. |
Detailed Description
Triangle mesh geometry class.This class unifies a mesh object with a scaling transform, and lets the combined object be used anywhere a PxGeometry is needed.
The scaling is a transform along arbitrary axes contained in the scale object. The vertices of the mesh in geometry (or shape) space is the PxMeshScale::toMat33() transform, multiplied by the vertex space vertices in the PxConvexMesh object.
Constructor & Destructor Documentation
PX_INLINE PxTriangleMeshGeometry::PxTriangleMeshGeometry | ( | ) | [inline] |
Default constructor.
Creates an empty object with a NULL mesh and identity scale.
PX_INLINE PxTriangleMeshGeometry::PxTriangleMeshGeometry | ( | PxTriangleMesh * | mesh, | |
const PxMeshScale & | scaling = PxMeshScale() , |
|||
PxMeshGeometryFlags | flags = PxMeshGeometryFlags() | |||
) | [inline] |
Constructor.
- Parameters:
-
[in] mesh Mesh pointer. May be NULL, though this will not make the object valid for shape construction. [in] scaling Scale factor. [in] flags Mesh flags. \
Member Data Documentation
Mesh flags.
padding for mesh flags
The documentation for this class was generated from the following file:
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