NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxMeshGeometryFlag Struct Reference

NVIDIA PhysX SDK 3.4 API

PxMeshGeometryFlag Struct Reference
[Geomutils]

Flags controlling the simulated behavior of the triangle mesh geometry. More...

#include <PxTriangleMeshGeometry.h>

List of all members.


Public Types

enum  Enum { eDOUBLE_SIDED = (1<<1) }

Detailed Description

Flags controlling the simulated behavior of the triangle mesh geometry.

Used in PxMeshGeometryFlags.


Member Enumeration Documentation

Enumerator:
eDOUBLE_SIDED  Meshes with this flag set are treated as double-sided. This flag is currently only used for raycasts and sweeps (it is ignored for overlap queries). For detailed specifications of this flag for meshes and heightfields please refer to the Geometry Query section of the user guide.


The documentation for this struct was generated from the following file:



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