NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxControllerManager.h Source File

NVIDIA PhysX SDK 3.4 API

PxControllerManager.h

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00026 // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
00029 
00030 
00031 #ifndef PX_PHYSICS_CCT_MANAGER
00032 #define PX_PHYSICS_CCT_MANAGER
00033 
00037 #include "characterkinematic/PxCharacter.h"
00038 
00039 #include "PxPhysXConfig.h"
00040 #include "foundation/PxFlags.h"
00041 #include "foundation/PxErrorCallback.h"
00042 #include "common/PxRenderBuffer.h"
00043 
00044 #if !PX_DOXYGEN
00045 namespace physx
00046 {
00047 #endif
00048 
00049 class PxPhysics;
00050 class PxScene;
00051 class PxController;
00052 class PxControllerDesc;
00053 class PxObstacleContext;
00054 class PxControllerFilterCallback;
00055 
00059 struct PxControllerDebugRenderFlag
00060 {
00061     enum Enum
00062     {
00063         eTEMPORAL_BV    = (1<<0),   
00064         eCACHED_BV      = (1<<1),   
00065         eOBSTACLES      = (1<<2),   
00066 
00067         eNONE           = 0,
00068         eALL            = 0xffffffff
00069     };
00070 };
00071 
00077 typedef PxFlags<PxControllerDebugRenderFlag::Enum, PxU32> PxControllerDebugRenderFlags;
00078 PX_FLAGS_OPERATORS(PxControllerDebugRenderFlag::Enum, PxU32)
00079 
00080 
00081 
00086 class PX_PHYSX_CHARACTER_API PxControllerManager
00087 {
00088 public:
00097     virtual void                release() = 0;
00098 
00104     virtual PxScene&            getScene() const = 0;
00105 
00111     virtual PxU32               getNbControllers() const = 0;
00112 
00119     virtual PxController*       getController(PxU32 index) = 0;
00120 
00129     virtual PxController*       createController(const PxControllerDesc& desc) = 0;
00130 
00134     virtual void                purgeControllers() = 0;
00135 
00143     virtual PxRenderBuffer&     getRenderBuffer()       = 0;
00144 
00152     virtual void                setDebugRenderingFlags(PxControllerDebugRenderFlags flags)  = 0;
00153 
00159     virtual PxU32               getNbObstacleContexts() const = 0;
00160 
00167     virtual PxObstacleContext*  getObstacleContext(PxU32 index) = 0;
00168 
00176     virtual PxObstacleContext*  createObstacleContext() = 0;
00177 
00195     virtual void                computeInteractions(PxF32 elapsedTime, PxControllerFilterCallback* cctFilterCb=NULL) = 0;
00196 
00210     virtual void                setTessellation(bool flag, float maxEdgeLength) = 0;
00211 
00231     virtual void                setOverlapRecoveryModule(bool flag) = 0;
00232 
00242     virtual void                setPreciseSweeps(bool flag) = 0;
00243 
00257     virtual void                setPreventVerticalSlidingAgainstCeiling(bool flag) = 0;
00258 
00271     virtual void                shiftOrigin(const PxVec3& shift) = 0;
00272 
00273 protected:
00274     PxControllerManager() {}
00275     virtual ~PxControllerManager() {}
00276 };
00277 
00278 #if !PX_DOXYGEN
00279 } // namespace physx
00280 #endif
00281 
00298 PX_C_EXPORT PX_PHYSX_CHARACTER_API physx::PxControllerManager* PX_CALL_CONV PxCreateControllerManager(physx::PxScene& scene, bool lockingEnabled = false);
00299 
00301 #endif //PX_PHYSICS_CCT_MANAGER


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