NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxControllerObstacles.h File Reference

NVIDIA PhysX SDK 3.4 API

PxControllerObstacles.h File Reference

#include "characterkinematic/PxCharacter.h"
#include "characterkinematic/PxExtended.h"
#include "geometry/PxGeometry.h"

Include dependency graph for PxControllerObstacles.h:

characterkinematic/PxCharacter.hcharacterkinematic/PxExtended.hgeometry/PxGeometry.hfoundation/Px.hfoundation/PxSimpleTypes.hfoundation/PxPreprocessor.hPxPhysXConfig.hfoundation/PxTransform.hfoundation/PxAssert.hcommon/PxPhysXCommonConfig.hfoundation/PxQuat.hfoundation/PxPlane.hfoundation/PxVec3.hfoundation/PxMath.hfoundation/PxIntrinsics.hfoundation/PxFlags.h

This graph shows which files directly or indirectly include this file:

PxController.hPxPhysicsAPI.hPxBoxController.hPxCapsuleController.h

Go to the source code of this file.


Classes

class  PxObstacle
 Base class for obstacles. More...
class  PxBoxObstacle
 A box obstacle. More...
class  PxCapsuleObstacle
 A capsule obstacle. More...
class  PxObstacleContext
 Context class for obstacles. More...

Defines

#define INVALID_OBSTACLE_HANDLE   0xffffffff

Typedefs

typedef PxU32 ObstacleHandle



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