NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxControllerManager.h File Reference

NVIDIA PhysX SDK 3.4 API

PxControllerManager.h File Reference

#include "characterkinematic/PxCharacter.h"
#include "PxPhysXConfig.h"
#include "foundation/PxFlags.h"
#include "foundation/PxErrorCallback.h"
#include "common/PxRenderBuffer.h"

Include dependency graph for PxControllerManager.h:

characterkinematic/PxCharacter.hPxPhysXConfig.hfoundation/PxFlags.hfoundation/PxErrorCallback.hcommon/PxRenderBuffer.hfoundation/Px.hfoundation/PxSimpleTypes.hfoundation/PxPreprocessor.hcommon/PxPhysXCommonConfig.hfoundation/PxErrors.hfoundation/PxVec3.hfoundation/PxMat33.hfoundation/PxBounds3.hfoundation/PxMath.hfoundation/PxIntrinsics.hfoundation/PxAssert.hfoundation/PxQuat.hfoundation/PxTransform.hfoundation/PxPlane.h

This graph shows which files directly or indirectly include this file:

PxPhysicsAPI.h

Go to the source code of this file.


Classes

struct  PxControllerDebugRenderFlag
 specifies debug-rendering flags More...
class  PxControllerManager
 Manages an array of character controllers. More...

Typedefs

typedef PxFlags
< PxControllerDebugRenderFlag::Enum,
PxU32
PxControllerDebugRenderFlags
 Bitfield that contains a set of raised flags defined in PxControllerDebugRenderFlag.

Functions

PX_C_EXPORT
PX_PHYSX_CHARACTER_API
physx::PxControllerManager
*PX_CALL_CONV 
PxCreateControllerManager (physx::PxScene &scene, bool lockingEnabled=false)
 Creates the controller manager.



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