NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxFlags.h File Reference

NVIDIA PhysX SDK 3.4 API

PxFlags.h File Reference

#include "foundation/Px.h"

Include dependency graph for PxFlags.h:

foundation/Px.hfoundation/PxSimpleTypes.hfoundation/PxPreprocessor.h

This graph shows which files directly or indirectly include this file:

PxClient.hPxPhysicsAPI.hPxBase.hPxConstraintDesc.hPxD6Joint.hPxConvexMeshDesc.hPxGeometry.hPxFiltering.hPxSceneDesc.hPxQueryReport.hPxLockedData.hPxParticleReadData.hPxClothTypes.hPxHeightFieldFlag.hPxSimpleTriangleMesh.hPxPvdSceneClient.hPxControllerManager.hPxParticleBaseFlag.hPxPvd.hPxPvdTransport.hPxActor.hPxBatchQueryDesc.hPxQueryFiltering.hPxScene.hPxAggregate.hPxArticulation.hPxArticulationJoint.hPxShape.hPxConstraint.hPxJoint.hPxDeletionListener.hPxMaterial.hPxClothFabric.hPxPhysicsInsertionCallback.hPxConvexMesh.hPxHeightField.hPxTriangleMesh.hPxPruningStructure.hPxSerialization.hPxRepXSerializer.hPxVehicleWheels.hPxConvexMeshGeometry.hPxGeometryHelpers.hPxBoxGeometry.hPxSphereGeometry.hPxCapsuleGeometry.hPxPlaneGeometry.hPxTriangleMeshGeometry.hPxSimulationStatistics.h

Go to the source code of this file.


Classes

class  PxFlags< enumtype, storagetype >
 Container for bitfield flag variables associated with a specific enum type. More...

Defines

#define PX_FLAGS_OPERATORS(enumtype, storagetype)
#define PX_FLAGS_TYPEDEF(x, y)



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