NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxRenderBuffer.h File Reference

NVIDIA PhysX SDK 3.4 API

PxRenderBuffer.h File Reference

#include "common/PxPhysXCommonConfig.h"
#include "foundation/PxVec3.h"
#include "foundation/PxMat33.h"
#include "foundation/PxBounds3.h"

Include dependency graph for PxRenderBuffer.h:

common/PxPhysXCommonConfig.hfoundation/PxVec3.hfoundation/PxMat33.hfoundation/PxBounds3.hfoundation/Px.hfoundation/PxSimpleTypes.hfoundation/PxPreprocessor.hfoundation/PxMath.hfoundation/PxIntrinsics.hfoundation/PxAssert.hfoundation/PxQuat.hfoundation/PxTransform.hfoundation/PxPlane.h

This graph shows which files directly or indirectly include this file:

PxPhysicsAPI.hPxControllerManager.h

Go to the source code of this file.


Classes

struct  PxDebugColor
 Default color values used for debug rendering. More...
struct  PxDebugPoint
 Used to store a single point and colour for debug rendering. More...
struct  PxDebugLine
 Used to store a single line and colour for debug rendering. More...
struct  PxDebugTriangle
 Used to store a single triangle and colour for debug rendering. More...
struct  PxDebugText
 Used to store a text for debug rendering. Doesn't own 'string' array. More...
class  PxRenderBuffer
 Interface for points, lines, triangles, and text buffer. More...



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