documentation.HELP! 3DS Max Plug-In SDK Documentation

Overview of the Principle Classes

3DS Max Plug-In SDK

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Overview of the Principal Classes

This section lists the main classes of the SDK. The Overview hyperlinks take you to a brief summary of the methods of the class. The Reference hyperlinks jump to the full details on every method of the class.

Overview Reference

Animatable Class Animatable

BaseObject Class BaseObject

CameraObject Class CameraObject

ConstObject Class ConstObject

Control Class Control

GeomObject Class GeomObject

HelperObject Class HelperObject

Inode Class INode

LightObject Class LightObject

LinearShape Class LinearShape

Modifier Class Modifier

Mtl Class Mtl

MtlBase Class MtlBase

ReferenceMaker Class ReferenceMaker

ReferenceTarget Class ReferenceTarget

Object Class Object

ParticleObject Class ParticleObject

PatchObject Class PatchObject

ShapeObject Class ShapeObject

SimpleMod Class SimpleMod

SimpleObject Class SimpleObject

SimpleParticle Class SimpleParticle

SimpleShape Class SimpleShape

SimpleSpline Class SimpleSpline

SimpleWSMMod Class SimpleWSMMod

SimpleWSMObject Class SimpleWSMObject

SoundObj Class SoundObj

SplineShape Class SplineShape

StdControl Class StdControl

Texmap Class Texmap

TriObject Class TriObject

WSMObject Class WSMObject

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Table of contents

  • 3ds max Plug-In SDK
  • Introduction
    • Introduction
    • Getting Started
      • How to Use the Documentation
      • What You Need to Get Started
      • Recommended Reading
      • Plug-In Types Overview
      • Guidance Introduction
      • Plug-In Directory Search Mechanism
      • Plug-In Help System
      • Plug-In Configuration System
      • Plug-In Architecture Overview
      • Writing Plug-In Applications
      • Building the Sample Files
      • Must Read Sections for All Developers
      • Must Read Sections by Plug-In Type
      • Fundamental Concepts of the MAX SDK
      • Moving from IPAS to MAX Plug-In Development
      • Moving from MAX 1.0 to MAX 2.0 Development
    • Principal Classes
      • Overview of the Principal Classes
    • Reference Introduction
      • Main Plug-In Classes
      • Interface Classes
      • Geometry Classes
      • User Interface Classes
      • Miscellaneous Utility Classes
      • Reference Introduction
      • Typeface Conventions
      • Data Types
    • Terminology
      • General Terminology
    • What's new in 2.0
      • What's New in MAX 2.0
    • What's new in 3.0
      • What's New in the MAX 3.0 SDK
      • Required Changes To Geometric Objects
      • Required Changes To Particles
      • Required Changes To Helper Objects
      • Required Changes To Lights
      • Required Changes To Atmospheric plug-ins
      • Required Changes To Snap Plug-Ins
      • Required Changes To Space Warps
      • Required Changes To File Import
      • Required Changes To File Export
      • Required Changes To Plug-In Materials
      • Required Changes To NURBS Related Plug-Ins
      • Required Changes To Plug-In Textures
      • Required Changes To Plug-In Renderers
      • Required Changes To Bitmap Loader/Saver plug-ins
      • Required Changes To Controllers
      • Required Changes To Shape Objects
      • Required Changes To Patches
    • Whats new in 4.0
      • What's new in 4.0
      • Required Changes to MAX 3.x Plug-Ins for MAX 4.0
    • What's new in 5.0
      • What's New in MAX 5.0
      • New and Unsupported Features for MAX 5.0
      • Required Changes to Certain MAX 4.x Plug-Ins for MAX 5.0
    • What's new in 6.0
      • What's New in MAX 6.0
      • Game Export Interface
      • VC7 memory wrapper for 3ds max
    • Developer Support
      • Sparks Developer Program
      • Sparks Developer Knowledgebase
      • Sparks Message Archives
      • Sparks Documentation Updates
      • Sparks Message Archives
      • Sparks Webboard
      • Sparks Downloads
      • Sparks Incident Reporting
  • Advanced Topics
    • Advanced Topics
    • Anti-Piracy Protection
    • Character Strings
    • Creating a New MAX Plug-In Project
    • COM/DCOM Interface
    • Command Modes and Mouse Procs
    • Computing Face and Vertex Normals
    • Custom Controls
    • Custom Node Properties and App Data
    • Debugging
    • Deferred Loading of Plug-ins
    • DLL Functions Plug-Ins Must Implement
    • Extending Render To Texture to Support New Materials
    • Foreground / Background Planes.
    • Function Publishing System
    • Geometry Pipeline System
    • Getting and Setting User Preferences
    • Globalization
    • Hit Testing
    • The Interactive Renderer: GraphicsWindow
    • Intervals
    • Inverse Kinematics
    • Keyboard Accelerators and Dialog Messages
    • Keyframe and Procedural Controller Data Access
    • Loading and Saving Plug-In Data
    • Matrix Representations of 3D Transformations
    • Memory Allocation
    • Modifier Stack Branching
    • Network Rendering
    • Nodes
    • The Node and Object Offset Transformations
    • Object Creation Methods
    • Object Modification
    • Palettes
    • Parameter Blocks
    • Parameter Editing in the Command Panel
    • Parameter Maps
    • Parent-Child Hierarchy
    • Profiling Plug-In Performance
    • Read Only Plug-Ins
    • References
    • Render Elements
    • Rotation Concepts
    • Schematic View
    • Snapping
    • Space Warp Plug-Ins
    • Style Guidelines for Creating Pipeline-Friendly Meshes
    • Sub-Anims
    • Sub Object Selection
    • Sub-object Coordinate Systems:
    • Thread Safe Plug-Ins
    • Time Functions
    • Track View
    • UI Customization APIs
    • Units of Mesurement
    • Undo/Redo
    • Working with Action Tables
    • Working with Bitmaps
    • Working with Controllers
    • Working with Lights
    • Working with Materials and Textures
    • Working with Meshes
    • Working with NURBS
    • Working with Patches
    • Working with Shapes and Splines
  • Common Problems and Solutions
    • Common Problems and Solutions

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