ParticleObject

3DS Max Plug-In SDK

ParticleObject

See Also: Class ParticleObject.

This is the base class from which plug-in particle systems may be derived. The main methods are:

ApplyForceField()

A force field can be applied to a particle system by a space warp. The force field provides a function of position in space, velocity and time that gives a force. The force is then used to compute an acceleration on a particle which modifies its velocity. This method adds a force to the list of forces affecting a particle system.

ApplyCollisionObject()

A collision object can be applied to a particle system by a space warp. The collision object checks a particle's position and velocity and determines if the particle will collide with it. This method adds a collision object to the list of collision objets affecting a particle system.