What You Need to Get Started

3DS Max Plug-In SDK

What You Need to Get Started

See Also: Recommended Reading.

Technical Expertise

In order to use the SDK you need to know how to program in C++. You should also be familiar with object-oriented programming concepts. This document can get you started, but it does not teach C++ or object-oriented programming. It also assumes a basic understanding of the use of 3ds max and the terminology of its user interface. This is required to understand the way the plug-in applications relate to the entire 3ds max user environment. The documents also refers to specific 3ds max plug-ins present in the core program. Familiarity with these plug-ins from a users perspective will help you understand the example source code.

It is also assumed you are familiar with the Microsoft Visual C++ compiler and development tools.

Software

Microsoft Windows NT version 4.0 or greater, including Windows 2000, XP.

Microsoft Visual C++ version 6.0 (3ds max versions 5.1 and lower).

Microsoft Visual C++ version 7.0 (3ds max 6).

Hardware

The same as required for 3ds max itself.