SoundObject

3DS Max Plug-In SDK

SoundObj

See Also: Class SoundObj.

There is always one sound object in the scene. A sound object's primary purpose is to provide a sound track for the scene, but it also has another important function; it serves as a clock that controls timing when an animation is played. This ensure the animation is synched to the sound object. It has methods to start and stop the animation playing, play a specified range of the sound, and toggle the sound on and off.