Required Changes To Space Warps

3DS Max Plug-In SDK

Required Changes To Space Warps

See Also: What's New in the MAX 3.0 SDK, Required Changes to MAX 2.0 Plug-Ins for MAX 3.0.

There is a new method used as a way of identifying the 'parent' Deflector for a CollisionObject available to a particle system. This must be implemented by all Deflectors. It returns the object pointer to the Deflector from which the Collision object is derived. See GetSWObject() in Class CollisionObject.