Must Read Sections by Plug-In Type

3DS Max Plug-In SDK

Must Read Sections by Plug-In Type

See Also: Must Read Section for All Developers, Plug-In Types Overview.

The following sections in the help file are those that should be read by developers creating a certain plug-in type. This is simply an aide to point you at the relevent sections that must be understood to create a specific kind of plug-in.

Atmospheric

Working with Bitmaps

Working with Lights

Working with Materials

References

Controllers

Keyframe and Procedural Controller Data Access

Node and Object Offset Transformations

File Import / File Export

Geometry Pipeline System

Working with Controllers

Keyframe and Procedural Controller Data Access

Node and Object Offset Transformations

Object Creation Methods

Computing Face and Vertex Normals

References

Nodes

Image Loading and Saving

Working with Bitmaps

Image Processing (Filters)

Working with Bitmaps

Materials

Working with Bitmaps

Working with Materials

References

Sub-Anims

Object Modifiers

Geometry Pipeline System

Object Modification

References

Sub-Anims

Procedural Objects

Geometry Pipeline System

Object Modification

References

Sub-Anims

Renderer

Geometry Pipeline System

Working with Bitmaps

Working with Lights

Working with Materials

References

Sub-Anims

Space Warps

Space Warps Plug-Ins

Geometry Pipeline System

Object Modification

References

Sub-Anims

System

Geometry Pipeline System

Working with Controllers

References

Sub-Anims

Texture Maps

Working with Bitmaps

Working with Materials

References

Sub-Anims

Track View Utilities

Track View