MtlBase

3DS Max Plug-In SDK

MtlBase

See Also: Class MtlBase.

This is the base class for the creation of materials and texture maps plug-ins. The main methods are:

Requirements()

Specifies the requirements for the material or texture map (and its sub-materials or sub-textures if any). These are things such as whether the material is two sided, wire frame, or requires UV bump vectors.

CreateParamDlg()

This gets called when the material or texture is to be displayed in the material editor parameters area.