PhysX SDK 3.2 API Reference: PxVehicleSDK.h Source File

PhysX SDK 3.2 API

PxVehicleSDK.h

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00026 // Copyright (c) 2008-2012 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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00029 
00030 #ifndef PX_VEHICLE_SDK_H
00031 #define PX_VEHICLE_SDK_H
00032 
00036 #include "foundation/Px.h"
00037 
00038 
00039 #ifndef PX_DOXYGEN
00040 namespace physx
00041 {
00042 #endif
00043 
00044 class PxPhysics;
00045 
00051 PX_C_EXPORT bool PX_CALL_CONV PxInitVehicleSDK(PxPhysics& physics);
00052 
00060 PX_C_EXPORT void PX_CALL_CONV PxCloseVehicleSDK();
00061 
00067 #define PX_MAX_NUM_WHEELS (20)
00068 
00069 
00075 #define PX_DEBUG_VEHICLE_ON (1)
00076 
00080 enum eVehicleDriveTypes
00081 {
00082     eVEHICLE_TYPE_DRIVE4W=0,
00083     eVEHICLE_TYPE_DRIVETANK,
00084     eVEHICLE_TYPE_USER0,
00085     eVEHICLE_TYPE_USER1,
00086     eVEHICLE_TYPE_USER2,
00087     eVEHICLE_TYPE_USER3,
00088     eMAX_NUM_VEHICLE_TYPES
00089 };
00090 
00098 void PxVehicleSetBasisVectors(const PxVec3& up, const PxVec3& forward);
00099 
00100 
00101 #ifndef PX_DOXYGEN
00102 } // namespace physx
00103 #endif
00104 
00106 #endif //PX_VEHICLE_SDK_H


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