PxRigidBodyExt.h
Go to the documentation of this file.00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2008-2012 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 00031 #ifndef PX_PHYSICS_EXTENSIONS_RIGIDBODY_H 00032 #define PX_PHYSICS_EXTENSIONS_RIGIDBODY_H 00033 00037 #include "PxPhysX.h" 00038 #include "PxRigidBody.h" 00039 #include "PxSceneQueryReport.h" 00040 #include "PxFiltering.h" 00041 #include "PxSceneQueryFiltering.h" 00042 00043 #ifndef PX_DOXYGEN 00044 namespace physx 00045 { 00046 #endif 00047 00048 class PxBatchQuery; 00049 class PxSweepCache; 00050 00057 class PxRigidBodyExt 00058 { 00059 public: 00092 static bool updateMassAndInertia(PxRigidBody& body, const PxReal* shapeDensities, PxU32 shapeDensityCount, const PxVec3* massLocalPose = NULL); 00093 00094 00107 static bool updateMassAndInertia(PxRigidBody& body, PxReal density, const PxVec3* massLocalPose = NULL); 00108 00109 00130 static bool setMassAndUpdateInertia(PxRigidBody& body, const PxReal* shapeMasses, PxU32 shapeMassCount, const PxVec3* massLocalPose = NULL); 00131 00132 00150 static bool setMassAndUpdateInertia(PxRigidBody& body, PxReal mass, const PxVec3* massLocalPose = NULL); 00151 00152 00174 static void addForceAtPos(PxRigidBody& body, const PxVec3& force, const PxVec3& pos, PxForceMode::Enum mode = PxForceMode::eFORCE, bool wakeup = true); 00175 00197 static void addForceAtLocalPos(PxRigidBody& body, const PxVec3& force, const PxVec3& pos, PxForceMode::Enum mode = PxForceMode::eFORCE, bool wakeup = true); 00198 00220 static void addLocalForceAtPos(PxRigidBody& body, const PxVec3& force, const PxVec3& pos, PxForceMode::Enum mode = PxForceMode::eFORCE, bool wakeup = true); 00221 00243 static void addLocalForceAtLocalPos(PxRigidBody& body, const PxVec3& force, const PxVec3& pos, PxForceMode::Enum mode = PxForceMode::eFORCE, bool wakeup = true); 00244 00255 static PxVec3 getVelocityAtPos(const PxRigidBody& body, const PxVec3& pos); 00256 00267 static PxVec3 getLocalVelocityAtLocalPos(const PxRigidBody& body, const PxVec3& pos); 00268 00279 static PxVec3 getVelocityAtOffset(const PxRigidBody& body, const PxVec3& pos); 00280 00307 static void linearSweepSingle(PxRigidBody& body, PxBatchQuery& batchQuery, const PxVec3& unitDir, const PxReal distance, PxSceneQueryFilterFlags filterFlags, bool useShapeFilterData = true, PxFilterData* filterDataList=NULL, PxU32 filterDataCount=0, void* userData=NULL, const PxSweepCache* sweepCache=NULL); 00308 00335 static void linearSweepMultiple(PxRigidBody& body, PxBatchQuery& batchQuery, const PxVec3& unitDir, const PxReal distance, PxSceneQueryFilterFlags filterFlags, bool useShapeFilterData = true, PxFilterData* filterDataList=NULL, PxU32 filterDataCount=0, void* userData=NULL, const PxSweepCache* sweepCache=NULL); 00336 00337 }; 00338 00339 #ifndef PX_DOXYGEN 00340 } // namespace physx 00341 #endif 00342 00344 #endif
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