PxBatchQuery.h
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All rights reserved. 00029 00030 00031 #ifndef PX_PHYSICS_NX_SCENEQUERY 00032 #define PX_PHYSICS_NX_SCENEQUERY 00033 00036 #include "PxPhysX.h" 00037 #include "PxShape.h" 00038 #include "PxBatchQueryDesc.h" 00039 #include "PxSceneQueryReport.h" 00040 #include "PxSceneQueryFiltering.h" 00041 00042 #ifndef PX_DOXYGEN 00043 namespace physx 00044 { 00045 #endif 00046 00047 class PxBoxGeometry; 00048 class PxSphereGeometry; 00049 class PxSweepCache; 00050 struct PxSceneQueryCache; 00051 00057 class PxBatchQuery 00058 { 00059 public: 00060 00064 virtual void execute() = 0; 00065 00073 virtual PxBatchQueryPreFilterShader getPreFilterShader() const = 0; 00074 00082 virtual PxBatchQueryPostFilterShader getPostFilterShader() const = 0; 00083 00084 00092 virtual const void* getFilterShaderData() const = 0; 00093 00101 virtual PxU32 getFilterShaderDataSize() const = 0; 00102 00103 00111 virtual PxClientID getOwnerClient() const = 0; 00112 00118 virtual void release() = 0; 00119 00137 virtual void raycastAny( const PxVec3& origin, const PxVec3& unitDir, PxReal distance = PX_MAX_F32, 00138 const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(), 00139 void* userData = NULL, 00140 const PxSceneQueryCache* cache = NULL) const = 0; 00141 00163 virtual void raycastSingle( const PxVec3& origin, const PxVec3& unitDir, PxReal distance = PX_MAX_F32, 00164 const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(), 00165 PxSceneQueryFlags outputFlags = PxSceneQueryFlag::eIMPACT|PxSceneQueryFlag::eNORMAL|PxSceneQueryFlag::eDISTANCE|PxSceneQueryFlag::eUV, 00166 void* userData = NULL, 00167 const PxSceneQueryCache* cache = NULL) const = 0; 00168 00169 00190 virtual void raycastMultiple( const PxVec3& origin, const PxVec3& unitDir, PxReal distance = PX_MAX_F32, 00191 const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(), 00192 PxSceneQueryFlags outputFlags = PxSceneQueryFlag::eIMPACT|PxSceneQueryFlag::eNORMAL|PxSceneQueryFlag::eDISTANCE|PxSceneQueryFlag::eUV, 00193 void* userData = NULL, 00194 const PxSceneQueryCache* cache = NULL) const = 0; 00195 00196 00214 virtual void overlapMultiple( const PxGeometry& geometry, 00215 const PxTransform& pose, 00216 const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(), 00217 void* userData=NULL, 00218 const PxSceneQueryCache* cache = NULL, 00219 PxU32 maxShapes=0) const = 0; 00220 00237 PX_INLINE void overlapAny( const PxGeometry& geometry, 00238 const PxTransform& pose, 00239 const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(), 00240 void* userData=NULL, 00241 const PxSceneQueryCache* cache = NULL ) 00242 { overlapMultiple(geometry, pose, filterData, userData, cache,1); } 00243 00263 virtual void sweepSingle( const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance, 00264 PxSceneQueryFlags outputFlags = PxSceneQueryFlag::eIMPACT|PxSceneQueryFlag::eNORMAL|PxSceneQueryFlag::eDISTANCE|PxSceneQueryFlag::eUV, 00265 const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(), 00266 void* userData=NULL, 00267 const PxSceneQueryCache* cache = NULL) const = 0; 00268 00293 virtual void linearCompoundGeometrySweepSingle( const PxGeometry** geometryList, 00294 const PxTransform* poseList, 00295 const PxFilterData* filterDataList, 00296 PxU32 geometryCount, 00297 const PxVec3& unitDir, 00298 const PxReal distance, 00299 PxSceneQueryFilterFlags filterFlags, 00300 PxSceneQueryFlags outputFlags = PxSceneQueryFlag::eIMPACT|PxSceneQueryFlag::eNORMAL|PxSceneQueryFlag::eDISTANCE|PxSceneQueryFlag::eUV, 00301 void* userData=NULL, 00302 const PxSweepCache* cache = NULL) const = 0; 00303 00304 00305 00327 virtual void sweepMultiple( const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance, 00328 PxSceneQueryFlags outputFlags = PxSceneQueryFlag::eIMPACT|PxSceneQueryFlag::eNORMAL|PxSceneQueryFlag::eDISTANCE|PxSceneQueryFlag::eUV, 00329 const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(), 00330 void* userData=NULL, 00331 const PxSceneQueryCache* cache = NULL) const = 0; 00332 00333 00334 00359 virtual void linearCompoundGeometrySweepMultiple( const PxGeometry** geometryList, 00360 const PxTransform* poseList, 00361 const PxFilterData* filterDataList, 00362 PxU32 geometryCount, 00363 const PxVec3& unitDir, 00364 const PxReal distance, 00365 PxSceneQueryFilterFlags filterFlags, 00366 PxSceneQueryFlags outputFlags = PxSceneQueryFlag::eIMPACT|PxSceneQueryFlag::eNORMAL|PxSceneQueryFlag::eDISTANCE|PxSceneQueryFlag::eUV, 00367 void* userData=NULL, 00368 const PxSweepCache* cache=NULL) const = 0; 00369 00370 00371 protected: 00372 virtual ~PxBatchQuery(){} 00373 }; 00374 00375 #ifndef PX_DOXYGEN 00376 } // namespace physx 00377 #endif 00378 00380 #endif
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