PhysX SDK 3.2 API Reference: PxRaycastHit Struct Reference

PhysX SDK 3.2 API

PxRaycastHit Struct Reference
[Scenequery]

Raycast hit information. More...

#include <PxSceneQueryReport.h>

Inheritance diagram for PxRaycastHit:
Collaboration diagram for PxRaycastHit:

List of all members.


Public Member Functions

PX_INLINE PxRaycastHit ()

Public Attributes

PxReal u
PxReal v
 barycentric coordinates of hit point, for triangle mesh and height field (flag: PxSceneQueryFlag::eUV)

Detailed Description

Raycast hit information.

PxSceneQueryFlag flags can be passed to raycasting functions, as an optimization, to cause the SDK to only generate specific members of this structure.

Some members like barycentric coordinates are currently only computed for triangle meshes and convexes, but next versions might provide them in other cases. The client code should check flags to make sure returned values are relevant.

See also:
PxBatchQuery.raycastMultiple PxBatchQuery.raycastSingle PxScene.raycastAny PxScene.raycastSingle PxScene.raycastMultiple

Constructor & Destructor Documentation

PX_INLINE PxRaycastHit::PxRaycastHit (  )  [inline]


Member Data Documentation

barycentric coordinates of hit point, for triangle mesh and height field (flag: PxSceneQueryFlag::eUV)


The documentation for this struct was generated from the following file:



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