NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxSimpleFactory.h Source File

NVIDIA PhysX SDK 3.4 API

PxSimpleFactory.h

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00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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00029 
00030 
00031 #ifndef PX_PHYSICS_EXTENSIONS_SIMPLE_FACTORY_H
00032 #define PX_PHYSICS_EXTENSIONS_SIMPLE_FACTORY_H
00033 
00037 #include "common/PxPhysXCommonConfig.h"
00038 #include "foundation/PxTransform.h"
00039 #include "foundation/PxPlane.h"
00040 
00041 #if !PX_DOXYGEN
00042 namespace physx
00043 {
00044 #endif
00045 
00046     class PxPhysics;
00047     class PxMaterial;
00048     class PxRigidActor;
00049     class PxRigidDynamic;
00050     class PxRigidStatic;
00051     class PxGeometry;
00052     class PxShape;
00053 
00054 
00070 PxRigidDynamic* PxCreateDynamic(PxPhysics& sdk,
00071                                 const PxTransform& transform,
00072                                 const PxGeometry& geometry,
00073                                 PxMaterial& material,
00074                                 PxReal density,
00075                                 const PxTransform& shapeOffset = PxTransform(PxIdentity));
00076 
00077 
00091 PxRigidDynamic* PxCreateDynamic(PxPhysics& sdk,
00092                                 const PxTransform& transform,
00093                                 PxShape& shape,
00094                                 PxReal density);
00095 
00096 
00117 PxRigidDynamic* PxCreateKinematic(PxPhysics& sdk,
00118                                   const PxTransform& transform,
00119                                   const PxGeometry& geometry,
00120                                   PxMaterial& material,
00121                                   PxReal density,
00122                                   const PxTransform& shapeOffset = PxTransform(PxIdentity));
00123 
00124 
00143 PxRigidDynamic* PxCreateKinematic(PxPhysics& sdk,
00144                                   const PxTransform& transform,
00145                                   PxShape& shape,
00146                                   PxReal density);
00147 
00148 
00162 PxRigidStatic*  PxCreateStatic(PxPhysics& sdk,
00163                                const PxTransform& transform,
00164                                const PxGeometry& geometry,
00165                                PxMaterial& material,
00166                                const PxTransform& shapeOffset = PxTransform(PxIdentity));
00167 
00168 
00180 PxRigidStatic*  PxCreateStatic(PxPhysics& sdk,
00181                                const PxTransform& transform,
00182                                PxShape& shape);
00183 
00184 
00196 PxRigidStatic*  PxCreateStatic(PxPhysics& sdk,
00197                                const PxTransform& transform,
00198                                PxShape& shape);
00199 
00200 
00226 PxShape* PxCloneShape(PxPhysics& physicsSDK,
00227                       const PxShape& shape,
00228                       bool isExclusive);
00229 
00230 
00231 
00256 PxRigidStatic* PxCloneStatic(PxPhysics& physicsSDK, 
00257                              const PxTransform& transform,
00258                              const PxRigidActor& actor);
00259 
00260 
00296 PxRigidDynamic* PxCloneDynamic(PxPhysics& physicsSDK,    
00297                                const PxTransform& transform,
00298                                const PxRigidDynamic& body);
00299 
00300 
00312 PxRigidStatic*  PxCreatePlane(PxPhysics& sdk,
00313                               const PxPlane& plane,
00314                               PxMaterial& material);
00315 
00316 
00329 void PxScaleRigidActor(PxRigidActor& actor, PxReal scale, bool scaleMassProps = true);
00330 
00331 
00332 #if !PX_DOXYGEN
00333 } // namespace physx
00334 #endif
00335 
00337 #endif


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