PxSimpleFactory.h
Go to the documentation of this file.00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 00031 #ifndef PX_PHYSICS_EXTENSIONS_SIMPLE_FACTORY_H 00032 #define PX_PHYSICS_EXTENSIONS_SIMPLE_FACTORY_H 00033 00037 #include "common/PxPhysXCommonConfig.h" 00038 #include "foundation/PxTransform.h" 00039 #include "foundation/PxPlane.h" 00040 00041 #if !PX_DOXYGEN 00042 namespace physx 00043 { 00044 #endif 00045 00046 class PxPhysics; 00047 class PxMaterial; 00048 class PxRigidActor; 00049 class PxRigidDynamic; 00050 class PxRigidStatic; 00051 class PxGeometry; 00052 class PxShape; 00053 00054 00070 PxRigidDynamic* PxCreateDynamic(PxPhysics& sdk, 00071 const PxTransform& transform, 00072 const PxGeometry& geometry, 00073 PxMaterial& material, 00074 PxReal density, 00075 const PxTransform& shapeOffset = PxTransform(PxIdentity)); 00076 00077 00091 PxRigidDynamic* PxCreateDynamic(PxPhysics& sdk, 00092 const PxTransform& transform, 00093 PxShape& shape, 00094 PxReal density); 00095 00096 00117 PxRigidDynamic* PxCreateKinematic(PxPhysics& sdk, 00118 const PxTransform& transform, 00119 const PxGeometry& geometry, 00120 PxMaterial& material, 00121 PxReal density, 00122 const PxTransform& shapeOffset = PxTransform(PxIdentity)); 00123 00124 00143 PxRigidDynamic* PxCreateKinematic(PxPhysics& sdk, 00144 const PxTransform& transform, 00145 PxShape& shape, 00146 PxReal density); 00147 00148 00162 PxRigidStatic* PxCreateStatic(PxPhysics& sdk, 00163 const PxTransform& transform, 00164 const PxGeometry& geometry, 00165 PxMaterial& material, 00166 const PxTransform& shapeOffset = PxTransform(PxIdentity)); 00167 00168 00180 PxRigidStatic* PxCreateStatic(PxPhysics& sdk, 00181 const PxTransform& transform, 00182 PxShape& shape); 00183 00184 00196 PxRigidStatic* PxCreateStatic(PxPhysics& sdk, 00197 const PxTransform& transform, 00198 PxShape& shape); 00199 00200 00226 PxShape* PxCloneShape(PxPhysics& physicsSDK, 00227 const PxShape& shape, 00228 bool isExclusive); 00229 00230 00231 00256 PxRigidStatic* PxCloneStatic(PxPhysics& physicsSDK, 00257 const PxTransform& transform, 00258 const PxRigidActor& actor); 00259 00260 00296 PxRigidDynamic* PxCloneDynamic(PxPhysics& physicsSDK, 00297 const PxTransform& transform, 00298 const PxRigidDynamic& body); 00299 00300 00312 PxRigidStatic* PxCreatePlane(PxPhysics& sdk, 00313 const PxPlane& plane, 00314 PxMaterial& material); 00315 00316 00329 void PxScaleRigidActor(PxRigidActor& actor, PxReal scale, bool scaleMassProps = true); 00330 00331 00332 #if !PX_DOXYGEN 00333 } // namespace physx 00334 #endif 00335 00337 #endif
Copyright © 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com