NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxTransform.h File Reference

NVIDIA PhysX SDK 3.4 API

PxTransform.h File Reference

#include "foundation/PxQuat.h"
#include "foundation/PxPlane.h"

Include dependency graph for PxTransform.h:

foundation/PxQuat.hfoundation/PxPlane.hfoundation/PxVec3.hfoundation/PxMath.hfoundation/PxPreprocessor.hfoundation/PxIntrinsics.hfoundation/PxAssert.hfoundation/Px.hfoundation/PxSimpleTypes.h

This graph shows which files directly or indirectly include this file:

PxPlaneGeometry.hPxGeometryHelpers.hPxPhysicsAPI.hPxJoint.hPxContactModifyCallback.hPxPhysics.hPxSimulationEventCallback.hPxSpatialIndex.hPxExtended.hPxSimpleFactory.hPxVehicleUpdate.hPxMassProperties.hPxBounds3.hPxMat44.hPxShape.hPxVolumeCache.hPxRigidActor.hPxShapeExt.hPxBatchQuery.hPxRigidBody.hPxRigidActorExt.hPxRigidBodyExt.hPxExtensionsAPI.hPxDistanceJoint.hPxFixedJoint.hPxJointLimit.hPxPrismaticJoint.hPxRevoluteJoint.hPxSphericalJoint.hPxD6Joint.hPxController.hPxControllerObstacles.hPxBoxController.hPxCapsuleController.hPxActor.hPxParticleBase.hPxBroadPhase.hPxSceneDesc.hPxRenderBuffer.hPxHeightFieldDesc.hPxTriangleMesh.hPxParticleExt.hPxCloth.hPxParticleSystem.hPxParticleFluid.hPxScene.hPxControllerManager.hPxCooking.hPxMidphaseDesc.h

Go to the source code of this file.


Classes

class  PxTransform
 class representing a rigid euclidean transform as a quaternion and a vector More...



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