NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxSimpleTriangleMesh.h File Reference

NVIDIA PhysX SDK 3.4 API

PxSimpleTriangleMesh.h File Reference

#include "foundation/PxVec3.h"
#include "foundation/PxFlags.h"
#include "common/PxCoreUtilityTypes.h"
#include "common/PxPhysXCommonConfig.h"

Include dependency graph for PxSimpleTriangleMesh.h:

foundation/PxVec3.hfoundation/PxFlags.hcommon/PxCoreUtilityTypes.hcommon/PxPhysXCommonConfig.hfoundation/PxMath.hfoundation/PxPreprocessor.hfoundation/PxIntrinsics.hfoundation/PxAssert.hfoundation/Px.hfoundation/PxSimpleTypes.hfoundation/PxMemory.h

This graph shows which files directly or indirectly include this file:

PxPhysicsAPI.hPxTriangleMeshDesc.hPxClothMeshDesc.hPxCooking.hPxSerialization.hPxRepXSimpleType.hPxExtensionsAPI.hPxRepXSerializer.hPxClothFabricCooker.hPxClothMeshQuadifier.hPxClothTetherCooker.h

Go to the source code of this file.


Classes

struct  PxMeshFlag
 Enum with flag values to be used in PxSimpleTriangleMesh::flags. More...
class  PxSimpleTriangleMesh
 A structure describing a triangle mesh. More...

Typedefs

typedef PxFlags
< PxMeshFlag::Enum, PxU16 > 
PxMeshFlags
 collection of set bits defined in PxMeshFlag.



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