NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxPlane Class Reference

NVIDIA PhysX SDK 3.4 API

PxPlane Class Reference
[Foundation]

Representation of a plane. More...

#include <PxPlane.h>

Collaboration diagram for PxPlane:

List of all members.


Public Member Functions

PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane ()
 Constructor.
PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane (float nx, float ny, float nz, float distance)
 Constructor from a normal and a distance.
PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane (const PxVec3 &normal, float distance)
 Constructor from a normal and a distance.
PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane (const PxVec3 &point, const PxVec3 &normal)
 Constructor from a point on the plane and a normal.
PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane (const PxVec3 &p0, const PxVec3 &p1, const PxVec3 &p2)
 Constructor from three points.
PX_CUDA_CALLABLE PX_INLINE bool operator== (const PxPlane &p) const
 returns true if the two planes are exactly equal
PX_CUDA_CALLABLE
PX_FORCE_INLINE float 
distance (const PxVec3 &p) const
PX_CUDA_CALLABLE
PX_FORCE_INLINE bool 
contains (const PxVec3 &p) const
PX_CUDA_CALLABLE
PX_FORCE_INLINE PxVec3 
project (const PxVec3 &p) const
 projects p into the plane
PX_CUDA_CALLABLE
PX_FORCE_INLINE PxVec3 
pointInPlane () const
 find an arbitrary point in the plane
PX_CUDA_CALLABLE
PX_FORCE_INLINE void 
normalize ()
 equivalent plane with unit normal

Public Attributes

PxVec3 n
 The normal to the plane.
float d
 The distance from the origin.

Detailed Description

Representation of a plane.

Plane equation used: n.dot(v) + d = 0


Constructor & Destructor Documentation

PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane::PxPlane (  )  [inline]

Constructor.

PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane::PxPlane ( float  nx,
float  ny,
float  nz,
float  distance 
) [inline]

Constructor from a normal and a distance.

PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane::PxPlane ( const PxVec3 normal,
float  distance 
) [inline]

Constructor from a normal and a distance.

PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane::PxPlane ( const PxVec3 point,
const PxVec3 normal 
) [inline]

Constructor from a point on the plane and a normal.

PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane::PxPlane ( const PxVec3 p0,
const PxVec3 p1,
const PxVec3 p2 
) [inline]

Constructor from three points.

References PxVec3::dot().


Member Function Documentation

PX_CUDA_CALLABLE PX_FORCE_INLINE bool PxPlane::contains ( const PxVec3 p  )  const [inline]

References PxAbs().

PX_CUDA_CALLABLE PX_FORCE_INLINE float PxPlane::distance ( const PxVec3 p  )  const [inline]

References PxVec3::dot().

PX_CUDA_CALLABLE PX_FORCE_INLINE void PxPlane::normalize (  )  [inline]

equivalent plane with unit normal

PX_CUDA_CALLABLE PX_INLINE bool PxPlane::operator== ( const PxPlane p  )  const [inline]

returns true if the two planes are exactly equal

References d, and n.

PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 PxPlane::pointInPlane (  )  const [inline]

find an arbitrary point in the plane

PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 PxPlane::project ( const PxVec3 p  )  const [inline]

projects p into the plane


Member Data Documentation

float PxPlane::d

The distance from the origin.

Referenced by PxTransform::inverseTransform(), operator==(), and PxTransform::transform().


The documentation for this class was generated from the following file:



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